I really like this idea. Kind of reminds me of The Endless Tower in RO, except randomized.
I really like this idea. Kind of reminds me of The Endless Tower in RO, except randomized.
I could see this as a Bahamut's Scar Extreme mode or something, but that would definitely breed elitism in getting people together for this. One of the main reason I devised this was to think of something that wouldn't require 8 really really good players in specific roles to go in and do. If you lost everything on a wipe, I wouldn't want to take in any newbies with me; even if I was only locked out for two hours, I would still get nothing for my efforts!
They could do something like Salvage in FFXI. When you enter the instance you are unable to wear armor or use ability/magic. Clearing enemies dropped items used to unlock gear slots and the use of ability/magic as you progressed through the dungeon.With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.
Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.