With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.

Quote Originally Posted by Ehayte View Post
I actually have to disagree with you there - to me that would take away from using player skill and it would segregate it from the core gameplay. If you got temporary echo buffs or free cures, etc, it wouldn't teach you to be a BA as your own class, it wouldn't test you to see how far you could push your job.
Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?