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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by ruskie View Post
    Don't think primal mounts or allagan weapons should be dropping from there... atleast not the existing ones. Maybe some new designs.
    Why not give people the option to get those items from outdated content without having to do the outdated content?

    That being saiiiid.... If they did reskin, it would be cool to use materia for something new:

    Scarred Allagan Blade - would be a useless i105 weapon with no stats and 1 weapon damage. Unequipable of course, and would look like a boring version of the Allagan Blade.

    BUT - it would have one single materia slot, with a 25% chance of a successful meld, and only T4 materia will work. When you successfully meld any materia of your choice, you get "Scarred Allagan Blade of ________". In my ideal world, the stat WOULD NOT just be the materia's stat. For instance, if you inserted a Vitality IV materia into the Scarred Allagan Blade, it might be:

    Scarred Allagan Blade of Vitality - i105
    Phys Dmg: 50 | Magic Dmg: 37
    STR: 28
    VIT: 33
    Accur: 23
    Par: 23
    +5% to healing received while equipped

    OR, for a Skill Speed IV

    Scarred Allagan Blade of Deftness - i105
    Phys Dmg: 50 | Magic Dmg: 37
    STR: 28
    VIT: 33
    Accur: 23
    Par: 23
    +3% boost to Parry rate
    (2)
    Last edited by Ehayte; 10-08-2014 at 11:19 PM.

  2. #2
    Player
    Alihabra's Avatar
    Join Date
    Jul 2014
    Posts
    46
    Character
    Rodin Snowball
    World
    Moogle
    Main Class
    Summoner Lv 60
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.

    Quote Originally Posted by Ehayte View Post
    I actually have to disagree with you there - to me that would take away from using player skill and it would segregate it from the core gameplay. If you got temporary echo buffs or free cures, etc, it wouldn't teach you to be a BA as your own class, it wouldn't test you to see how far you could push your job.
    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    (1)

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Alihabra View Post
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.
    My original idea and in the OP I would say at any point you aren't in combat. Each chamber in which you fought something would lock like a boss battle, so you can only change classes pre-combat and post-combat

    Quote Originally Posted by Alihabra View Post
    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    For sure - that's kind of the idea behind the randomly triggered events (causing AE dmg, red zones, etc). I think everything should be temporary though (15-30 seconds), if you remember FFVII's battle arena it could sometimes become impossible to win if you got the wrong combination of debuffs. I think it accomplishes its goal of being real, meaty content only by keeping the integrity of playing your class normally in-tact.
    (1)

  4. #4
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alihabra View Post
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.



    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    They could do something like Salvage in FFXI. When you enter the instance you are unable to wear armor or use ability/magic. Clearing enemies dropped items used to unlock gear slots and the use of ability/magic as you progressed through the dungeon.
    (0)