Quote Originally Posted by Luvbunny View Post
LOL - you mean, can they take "inspiration" from that other game franchise they own and operated for 11 years already? FFXI has Nyzul Isle with "randomized" floor. Personally they should just copy some of ToAU and Seekers of Adoulin content such as skirmish and delve and put it here. I am all about catering to the casuals, but the game need a middle section content to bridge the super happy casuals and super hardcore.
I never played FFXI, but I did play Everquest 1, which had LOTS of open world dungeons that had some similar elements. I LIKE the way FFXIV is designed so far, its a good game. The #1 thing missing is variety in the content that people repeat. Everything that has good (read: interesting) rewards on a weekly basis is the same thing every time, for a chance at the same set of rewards.

I think this would certainly bridge casual/hardcore because with a 2 hour lockout, its not so severe that uber_elite_01 wouldn't want to run it with their fresh 50 buddy. The first 5 encounters would be worth while for all players (gil, crafting mats to sell, materia to sell, etc), and the real substantial rewards that actually make your character more powerful will require a mixture of skill and effort. If your team is totally badass, you could make it rain extreme mounts and i105 gear for your alt-classes. And by i105 I mean that to be the scale of gear it would drop in today's world, if this would be 2.6 I would expect it to be... I dunno, 115-125.