Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Marxam View Post
    SI like the idea but would like to add power-ups upon defeating mobs like "Full Cure" or "Attack Boost" that will add dimension to the game.
    I actually have to disagree with you there - to me that would take away from using player skill and it would segregate it from the core gameplay. If you got temporary echo buffs or free cures, etc, it wouldn't teach you to be a BA as your own class, it wouldn't test you to see how far you could push your job.

    Quote Originally Posted by Altijacek View Post
    This would be so cool for expansion content :0 or maybe even a major patch.
    I mean - would it be awesome if they put something like this is? Absolutely. Would it even be possible before 3.0? Probably not. It doesn't seem to be gaining much steam so I doubt its even going to get a serious look or anything.

    Quote Originally Posted by Cutie_McSnuggles View Post
    I like this idea except for the 'change jobs while in the instance'. It would too easily become a requirement for anyone who wants to get very far to have 1 healer 1 tank 1 melee DD and 1 ranged DD all leveled and geared.
    Eh, I think with just a 2 hr lockout people aren't going to want to wait for 40 minutes to an hour to get the right mix. Just grab 5-8 people and go, if you only get 4-6 rooms down, oh well, you probably made 40k gil and got a few crafting items to sell or maybe even a minion or mount.

    Quote Originally Posted by DenariusJay View Post
    "System limitations" "ps3 blah blah blah "too complicated for newer players" "etc.. etc.." can already see the slew of excuses from the devs on this. Good ideas though I like them
    Yeah, I know. Eventually they will have to break on one of those excuses. I can only speak anecdotally and on my own behalf but I am getting really really bored with this game. I'm logging in for coil and to deal with coil related static replacements, etc. I know that right now we are the farthest away from new meaningful content, but I think people are getting more and more despondent with this game the longer it holds this formula that is, admittedly, OK but not great.
    (3)

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    I wouldn't mind seeing this as well. It sounds really fun and it's something I think a lo tof people would enjoy. I do think the lockout of 2h is a bit low. Maybe 6h. Don't think primal mounts or allagan weapons should be dropping from there... atleast not the existing ones. Maybe some new designs.
    (2)

  3. #3
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by ruskie View Post
    Don't think primal mounts or allagan weapons should be dropping from there... atleast not the existing ones. Maybe some new designs.
    Why not give people the option to get those items from outdated content without having to do the outdated content?

    That being saiiiid.... If they did reskin, it would be cool to use materia for something new:

    Scarred Allagan Blade - would be a useless i105 weapon with no stats and 1 weapon damage. Unequipable of course, and would look like a boring version of the Allagan Blade.

    BUT - it would have one single materia slot, with a 25% chance of a successful meld, and only T4 materia will work. When you successfully meld any materia of your choice, you get "Scarred Allagan Blade of ________". In my ideal world, the stat WOULD NOT just be the materia's stat. For instance, if you inserted a Vitality IV materia into the Scarred Allagan Blade, it might be:

    Scarred Allagan Blade of Vitality - i105
    Phys Dmg: 50 | Magic Dmg: 37
    STR: 28
    VIT: 33
    Accur: 23
    Par: 23
    +5% to healing received while equipped

    OR, for a Skill Speed IV

    Scarred Allagan Blade of Deftness - i105
    Phys Dmg: 50 | Magic Dmg: 37
    STR: 28
    VIT: 33
    Accur: 23
    Par: 23
    +3% boost to Parry rate
    (2)
    Last edited by Ehayte; 10-08-2014 at 11:19 PM.

  4. #4
    Player
    Alihabra's Avatar
    Join Date
    Jul 2014
    Posts
    46
    Character
    Rodin Snowball
    World
    Moogle
    Main Class
    Summoner Lv 60
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.

    Quote Originally Posted by Ehayte View Post
    I actually have to disagree with you there - to me that would take away from using player skill and it would segregate it from the core gameplay. If you got temporary echo buffs or free cures, etc, it wouldn't teach you to be a BA as your own class, it wouldn't test you to see how far you could push your job.
    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    (1)

  5. #5
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Alihabra View Post
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.
    My original idea and in the OP I would say at any point you aren't in combat. Each chamber in which you fought something would lock like a boss battle, so you can only change classes pre-combat and post-combat

    Quote Originally Posted by Alihabra View Post
    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    For sure - that's kind of the idea behind the randomly triggered events (causing AE dmg, red zones, etc). I think everything should be temporary though (15-30 seconds), if you remember FFVII's battle arena it could sometimes become impossible to win if you got the wrong combination of debuffs. I think it accomplishes its goal of being real, meaty content only by keeping the integrity of playing your class normally in-tact.
    (1)

  6. #6
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Alihabra View Post
    With regards to the changing class thing, maybe make it so there are designated 'safe-spots' placed sparingly throughout the map? Think like the one in frontlines, but just in more places. They should require no aggro on mobs to enter and allow you to change classes and whatever there.



    Perhaps randomised debuffs then? nothing too drastic of course. But if the dungeon goes until you die, it may be worth giving a helping hand in the matter. Say like a -5% party-wide HP debuff or a 3 yalm range debuff on ranged classes. Maybe turning one DPS into a frog for 10 seconds mid-battle?
    They could do something like Salvage in FFXI. When you enter the instance you are unable to wear armor or use ability/magic. Clearing enemies dropped items used to unlock gear slots and the use of ability/magic as you progressed through the dungeon.
    (0)

  7. #7
    Player
    AlexandeRW's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Deirdre Teigan
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Nyzul Isle---randomly would receive a blessing (haste, refresh, etc) or a pathos (no white magic, slow +50, etc).
    (0)

  8. #8
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by AlexandeRW View Post
    Nyzul Isle---randomly would receive a blessing (haste, refresh, etc) or a pathos (no white magic, slow +50, etc).
    Mmm. Again, I wouldn't want a silly gimmick-style zone. This would be a serious run into content that scales up the further you get. This has two externalities that I think would bring a lot of benefit:

    1 - It allows everyone to participate, and participate together. Good players would go into Scar with crappy people because they could carry anyone through 1-5, which would allow for some decent rewards for the 25 mins they would spend every 2 hours. Even if its 8 crappy players in there together, they could at least get 3-4 waves down which would allow them some at least gil/crafting/materia rewards.
    2 - Without the buffs/debuffs, you get to learn your class that you are playing. Its meaningful enough that you have to actually try, but its reset is low enough that you can go in with your i100 SCH instead of having to bring your i109 MNK. If you get crazy buffs to your healing potency, its not going to teach you to be a good SCH. This has the benefit of getting good players in with crappy players so that crappy players can learn and get better. Nice mix of casual and hardcore.
    (1)

  9. #9
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    I really like this idea and would also like to see it in the game.
    (0)

  10. #10
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Sanghelios View Post
    I really like this idea and would also like to see it in the game.
    Thanks - keep liking and posting if people want the devs to take some of these ideas into consideration!
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast