Page 1 of 9 1 2 3 ... LastLast
Results 1 to 10 of 88

Hybrid View

  1. #1
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50

    Minor WAR changes that I, personally, would love to see.

    As it currently stands, WAR just isn't accepted as MT for certain encounters (mainly T9). I think the reason for this, is their lack of burst mitigation. While I have both WAR and PLD at i110, I enjoy playing WAR much more than I do PLD, and I can understand why this can be discouraging to players that only have WAR as their main job. Here are some minor changes that I think would help WAR as job:

    1. Rampart: Allowing WAR to cross-class Rampart from Gladiator would help tremendously. To compensate, they would remove Awareness from our list of cross-class abilites. Currently, PLD can take foresight from Marauder, but WAR can't take PLD's small defensive CD, Rampart.

    2. Holmgang: Compared to PLD's Hallowed Ground, this ability falls WAY short. My proposal to making this ability much more viable, would be to have it lock you at 25%-30% of your maximum HP, rather than 1 HP. Of course to compensate, they would increase the CD of the ability to 5 minutes, instead of 3. With Homlgang leaving you only at 1 HP, it's very hard for healers to respond quick enough to save you from death, making this ability very unreliable, and most times, not worth even using.

    3. Bloodbath: I feel like this ability could really use a buff. In it's current state, it's not very effective, even as a small CD. In single-target situations, you'll be lucky to heal more than 800 HP throughout it's 30 second duration. That's less than cross-classed Second Wind. I propose they increase the healing to 35% of damage dealt, and increase the CD to 2 minutes, from 1.5 minutes.

    4. Berserk: This ability is completely fine, minus one minor detail. For the love of god, please remove the Pacification effect from the end of this ability! Why is it even there to begin with? Sometimes I have to refrain from using this ability, just so i'll be able to time my Inner Beast correctly, or pick up an add when I need to. Nothing sucks worse than wiping your group because you popped one of your cooldowns.

    I'm sure some of you will disagree with my propositions, and that's fine. Discuss, revise, correct me, insult me. The choice is yours. Thanks for the read.
    (11)

  2. #2
    Player

    Join Date
    Apr 2014
    Posts
    192
    I personally miss the ORIGINAL Berserk, for when WAR isn't tanking. You know what I mean, right?
    (5)

  3. #3
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wyrmnus View Post
    I personally miss the ORIGINAL Berserk, for when WAR isn't tanking. You know what I mean, right?
    Not sure I follow. The wink threw me off even more.
    (2)

  4. #4
    Player

    Join Date
    Apr 2014
    Posts
    192
    Quote Originally Posted by Raxion View Post
    Not sure I follow. The wink threw me off even more.
    Sorry. I was referring to FFXI's Berserk.
    (0)

  5. #5
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wyrmnus View Post
    Sorry. I was referring to FFXI's Berserk.
    I see. I didn't like WAR in FFXI. Too plain and slow-paced for my liking. I played BLU.
    (2)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wyrmnus View Post
    I personally miss the ORIGINAL Berserk, for when WAR isn't tanking. You know what I mean, right?
    I think Marauder having Berserk is a hint to what Marauder's 2nd Job (aka the DPS Job) will be once it is released.

    After all each class is planned to have 2 Jobs they will split from.

    It won't be a surprise if Marauder's DPS Job is Berserker.
    (0)

  7. #7
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Hallowed Ground is the reason people don't want warrior as a mt in t9. So they can safely take the third behemoth's favor. So, all they need to do is make holmgang better.
    (5)

  8. #8
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LunarEmerald View Post
    Hallowed Ground is the reason people don't want warrior as a mt in t9. So they can safely take the third behemoth's favor. So, all they need to do is make holmgang better.
    Much better. At it's current, Holmgang is all but useless. It might save you in certain clutch situations, but more times than not, you just instantly die when the ability expires. WAR really needs an "oh shit" button like PLDs have. Holmgang sounds good on paper, but in practice, it's extremely lackluster. The self-root pretty much destroys the fact that it has a short CD. Rooting yourself in a bad spot is usually worse than just leaving your life in your healer's hands.

    If the target I use holmgang on is immune to the root effect, I shouldn't be rooted by the ability either, I think.
    (5)
    Last edited by Raxion; 09-21-2014 at 01:12 AM.

  9. #9
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Raxion View Post
    Much better. At it's current, Holmgang is all but useless. It might save you in certain clutch situations, but more times than not, you just instantly die when the ability expires. WAR really needs an "oh shit" button like PLDs have. Holmgang sounds good on paper, but in practice, it's extremely lackluster. The self-root pretty much destroys the fact that it has a short CD. Rooting yourself in a bad spot is usually worse than just leaving your life in your healer's hands.

    If the target I use holmgang on is immune to the root effect, I shouldn't be rooted by the ability either, I think.
    Well if healers cant lustrate/bene or even a cure 2/adlo in 6 seconds, aint Holmgang thats the problem ^_^
    (11)

  10. #10
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sapphic View Post
    Well if healers cant lustrate/bene or even a cure 2/adlo in 6 seconds, aint Holmgang thats the problem ^_^
    Homlgang is indeed the issue. If my healer could have hit me with Lustrate/Bene, what's the point in even popping Holmgang and rooting myself in place for 6 seconds? It's an ineffective cooldown. It mitigates no damage, leaves little to no room for recovery even if used at the right time, and potentially makes a bad situation worse by rooting you in place for 6 seconds.

    HG mitigates everything for 10 seconds, without any negative effects attached to it. That's an effective "oh shit" button.
    (5)

Page 1 of 9 1 2 3 ... LastLast