personally I see this class going hand in hand with an additional DoH class: Bonecrafter. If you remove the strictly bone related crafts (horn rings, bracelets, etc) from goldsmithing, and move them to a bonecrafting class, you could create an entire new set of weapons, parts of weapons, shields, jewelry, even masks. Goldsmithing would still have things like the Earth Brand, but instead of using an aldagoat horn as an ingredient, it would use an aldagoat rod, which would be created by bonecrafting. Bonecrafting could be vastly expanded by the types of bones that could be dug up. This opens the door for what items the archaeologist job could gather. Bones, Teeth, metal shards that could be polished and used in archery / lancer weapon heads. They could dig up human remains which would could include things like the moldy armor, or even raw allagan coins. They could gather up ore (or rotten ore, that requires more to make an ingot, say 3 iron ore for iron ingot, or 5 rotten iron ore to make an iron ingot. It would give some interesting variety, and alternate materials for certain recipes). They could even gather items that are exclusively used for desynth.