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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100

    DOL Elemental Ward abilities

    Not sure if anyone has suggested this before, but why not make these abilities stances that cost 400 to activate. Can only have one up at a time, maybe have it where it wears off when zoning and you can't combo it with King's Yield.

    A simple change like this would make the ability more worthwhile to use compared to what it is now which is pretty much 1 node=3 nodes for 400 GP.
    (1)

  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Airget View Post
    Snip
    You can do this with Cordials. This is probably the only real use for Cordials to be honest.

    If they were going to do something I'd rather them change the Traits for wards so that instead of:

    Ward of the Twelve I (Miner): Extends gathering ward increases to crystals.
    Ward of the Twelve II (Miner): Extends gathering ward increases to clusters.

    it was something like this:

    Ward of the Twelve I (Miner): Extends gathering ward increases to crystals and increases shard yield by 4.
    Ward of the Twelve II (Miner): Extends gathering ward increases to clusters and increases shard yield by 6 and crystal yield by 4.

    So a level 50 miner/botanist would get 7 Shards, 5 Crystals and 3 Clusters from their Wards.

    Come to think of it, making Perception a useful stat for non-HQable materials would be nice. Perhaps a chance to yield an additional 3 or 4 of the crystal. Then I'd have a reason to use something other than the Ward.
    (1)
    Last edited by Sibyll; 12-12-2014 at 02:56 AM.