Page 2 of 2 FirstFirst 1 2
Results 11 to 18 of 18

Hybrid View

  1. #1
    Player
    PoeRangutan's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Poe Rangutan
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    For my OCD, here is a breakdown of my ideas for abilities 1-50
    • LVL 1: Excavate - Survey the landscape to locate non-surveyed ruins and rich sediment. Activates automatically when class is changed to archaeologist.
    • LVL 2: Auto Excavate (trait) - Automatically activates Excavate upon changing your class to archaeologist.
    • LVL 3: Reconnaissance - Survey the landscape to locate the nearest non-surveyed ruins or plot of rich sediment within skill range. Can only execute while Excavate is active.
    • LVL 4: Divine Provenience - Increases the chance of obtaining items while gathering by 5%.
    • LVL 5: Divine Provenience II - Increases the chance of obtaining items while gathering by 15%.
    • LVL 6: Reconnaissance II - Survey the landscape to locate the highest-level non-surveyed ruins or rich sediment within skill range. Can only execute while Triangulate is active.
    • LVL 8: Stealth - Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 50 and below.
    • LVL 10: Divine Provenience III - Increases the chance of obtaining items while gathering by 50%.
    • LVL 11: Ruin Whisperer (trait) - Allows you to better identify the characteristics of non-surveyed ruins or plot of rich sediment, improving gathering rate when conditions are met.
    • LVL 12: Preparation - Reveals the conditions for obtaining HQ items while gathering.
    • LVL 15: Preservtion - Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
    • LVL 16: Ruin Whisperer II (trait) - Allows you to better identify the characteristics of non-surveyed ruins or plot of rich sediment, improving gathering rate when conditions are met.
    • LVL 18: Enhanced Stealth (trait) - Increases the range of enemies avoidable when using Stealth to level 30.
    • LVL 21: Ruin Whisperer ||| (trait) - Allows you to better identify the characteristics of non-surveyed ruins or plot of rich sediment, improving gathering rate when conditions are met.
    • LVL 25: Lithic Look - Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.
    • LVL 25: Voice of the Past - Grants another gathering attempt.
    • LVL 26: Ruin Whisperer IV (trait) - Allows you to better identify the characteristics of non-surveyed ruins or plot of rich sediment, improving gathering rate when conditions are met.
    • LVL 28: Enhanced Stealth || (trait) - Increases the range of enemies avoidable when using Stealth to level 40.
    • LVL 30: Perfect Preservation - Increases the number of items obtained during a single gathering attempt by one.
    • LVL 35: Preservtion || - Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
    • LVL 38: Enhanced Stealth ||| (trait) - Increases the range of enemies avoidable when using Stealth to level 50.
    • LVL 40: Perfect Preservation II - Increases the number of items obtained during a single gathering attempt by two.
    • LVL 41: Ward of the Twelve (trait) - Extends gathering ward increases to crystals.
    • LVL 46: Truth of Ruins - Further survey the landscape to uncover pristine non-surveyed ruins and rich sediment
    • LVL 50: Ward of the Twelve II (trait) - Extends gathering ward increases to clusters.
    • LVL 50: Toil of the Scavenger - Renders all out-of-reach items reachable.

    I have some ideas for main hand weapons, starting quest / location, and even some leve ideas. I'll jot them down on my train ride home.
    (1)
    Last edited by PoeRangutan; 10-24-2014 at 08:18 AM.

  2. #2
    Player
    Baithin's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Baithin Alberona
    World
    Adamantoise
    Main Class
    Archer Lv 50
    This is a cool idea! The only thing is that they seem to be very self sufficient and there might not be very much demand for them. The other DoL exist specifically to gather crafting materials for DoH. While they can get other odds and ends (minions and the like) their main focus is to supply the crafters.

    Scavenger/Archaeologist wouldn't have this benefit, and I don't know if they'd make a class that purely exists to gather unique items. Maybe if they also added a DoH class that worked with bones or stone? Boneworker or Mason (maybe these two can be combined into one crafter class as well, since it seems their options would be limited otherwise).

    Regardless, I still think it's really cool. Perhaps they can be really heavy on the lore as well and can also discover new things about ancient civilizations that no one else could.

    Also! There's a group of these in the South Shroud investigating Gelmorra's ruins. Perhaps quests could involve them.
    (3)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Baithin View Post
    Scavenger/Archaeologist wouldn't have this benefit, and I don't know if they'd make a class that purely exists to gather unique items. Maybe if they also added a DoH class that worked with bones or stone? Boneworker or Mason (maybe these two can be combined into one crafter class as well, since it seems their options would be limited otherwise).
    The way it was implemented in LotRO, the parts of extinct civilizations they'd find would be ruined beyond use, but they could either be restored by crafters, or in case of some metal artifacts, melted down and remade into weapons/armor/accessories.
    (0)

  4. #4
    Player
    Loris's Avatar
    Join Date
    Apr 2013
    Posts
    7
    Character
    Lego Brick
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    http://wiki.ffxiclopedia.org/wiki/Chocobo_Digging_Guide

    Chocobo digging in FFXI sounds exactly like what you're describing...would be awesome!
    (0)

  5. #5
    Player
    Avisaia's Avatar
    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Leo Leveilleur
    World
    Tonberry
    Main Class
    Conjurer Lv 53
    I actually really love this idea. It could be a really cool alternate way to get stuff. Skill: Graverobber: Congratulations you just obtained 10 elemental clusters of ice !

    /wishful thinking
    (0)

  6. #6
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    what archeologist use as main weapon and offhand?? i have no idea but really interested
    (0)

  7. #7
    Player
    Magnesium02's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    1,936
    Character
    Rogue Muse
    World
    Tonberry
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Empty-handed View Post
    what archeologist use as main weapon and offhand?? i have no idea but really interested
    A whip and a gun
    (1)

  8. #8
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I think a interesting "weapon"(if it comes to a weapon) would be Measure from FFXII

    Measures
    Measures have low attack ratings, but ignore defense when used, damage being calculated based solely on the weapon's attack. Measures also cause beneficial status effects on hit, so they are to be used to strengthen the party without using MP and should generally be switched out for more conventional weapons after being used. Measures add 25 evasion, which, along with the ability to equip shields, makes a character equipped with a measure difficult to hit.

    Measures are also effective when attacking characters to remove the confuse status since Measures do not deal heavy damage yet they can confer beneficial statuses. Unlike other melee weapons, measures have a chance of dealing critical hits. Targets cannot parry or block measure attacks, but the wielder can still miss due to bad accuracy. Measures cannot knockback enemies. Measures have the same speed as hammers and maces at 2.63s charge, and 1.2s action time.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

Page 2 of 2 FirstFirst 1 2