Quite frankly, getting zerged on by the entire enemy team while my own group does very little to assist is getting rather annoying, and I can see why no one wants to run healer in FL anymore. I play WHM for the Nexus light, but it seems like SCH has a vastly easier time in terms of survivability... Insta-cast Lustrates, a second healer in the form of the fairy, an AOE healing debuff on enemy groups, an AOE knockback... As a WHM, I have a SINGLE TARGET knockback every 30 seconds (not very helpful when there are 5-6 guys on you), a single-target sleep that can never get cast unless I blow Swiftcast/Surecast/Equinamity (also doesn't help against the huge groups that target healers), a heavy that that has the same problem as my sleep, etc.

Basically, if I don't get any assistance from my group I'm screwed. The ONE time I managed to Sprint and train a whole group of people around desperately trying to kill me while I kept myself topped off with Regen my teammates didn't take advantage of this at all, and half of them I later found out were in some completely different area (this might be my own fault for not understanding FL objectives just yet).

Regardless, it's pretty frustrating. Am I really reliant on my group in situations like this? Short of going full premade, it seems difficult to disengage when I have a whole cadre of stunning PLDs, sleeping BLMs and cast-interrupting BRDs/melee wrecking my face. Any advice?

I was a big PVPer in TERA, so I suppose I got spoiled by the amount of CCs/escapes every class in that game had. I'm trying to adapt in this one, as there never seems to be enough healers in all my matches, but I'm tempted to roll something else that actually gives me the freedom to PLAY, instead of just being picked off like bait.