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  1. #11
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Thank you so much guys, for every guides and tips you guys shared. This is wonderful.

    Another question. When you have all 50 cross-class skills, and you only wearing white gears (HQ also) without meld, it is possible to craft class gears or you have to say like bless me when you start the craft? Because my GSM just open his 45-50 crafting log and with CRP already lv 50, I saw craft class gears are all 1 star which kinda scare me. And I don't know which piece of gears I should go first.
    (0)

  2. #12
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Most class gears are made by WVR or LTW. A very small number of pieces are made by ARM (I think just one - BSM boots). Most off-hands are made by BSM, with two being CRP (GSM/WVR) and one being ARM (ALC).

    One-stars aren't so bad, imo. I made all my class gears myself and managed to HQ them all. I recall failing to HQ maybe once or twice, but the mats aren't THAT expensive, so just trying again was fine for me. I sold the NQ ones on the MB at cost to recoup their cost. I started with jewelry, as the CP helps immensely when doing the rest, and I could make most of them without even being 50 GSM, but now the best jewelry is expensive and takes Demimateria (10x Fieldcraft Is each), so I'd actually not start with the best.

    Instead, I strongly recommend doing this: start with Red Coral Earring (i45), Electrum Wristlets of Crafting (i46), Electrum Rings of Crafting (i47), and Electrum Choker (i49). Do not meld valuable materia into them, but do meld trivially priced crafter materia into them. Stuff that sells for <500gil on your server, if any such exist (they should). Once you've made the endgame jewelry to replace them, if these penultimate pieces are 100% spiritbonded, Convert them. If they aren't, finish Spiritbonding them on your main while doing other things. The items will help you get started, and then become materia that you'll need for your melds.

    You might as well do the same with your belt - use the Raptorskin Merchant's Purse (i48 and very cheap to make) with garbage materia in it until you get good enough to make/buy the Dodore Belt, and then break the Raptorskin Merchant's Purse for materia.

    Heck, you can do the same as above with the Patrician's set as well if you want. It's the best non-classed crafter gear. Don't use any expensive materia in them as you will be breaking them when you're done with them, but do put garbage materia into them so they Spiritbond faster (and you gain some benefit from the garbage crafter materia while using them). Using Patrician's and second-best Accessories, you should have no trouble crafting the one-star items.

    Though we all recommended getting LTW last or near last because the level 50 skill just isn't useful, but unfortunately, a large number of the i55 crafter gears are crafted by LTW, so you might want to get it up a bit high earlier. Also, overall, LTW has made me more profit than every other crafter class combined.


    Another note - if you aren't using any food when crafting, consider buying a half stack of NQ Frumenty from a vendor. They cost 7 gil each, so only 350 gil for a half stack. They give you +10 CP (and +3% exp), which is really nice for the price when you don't want to use real food. It's basically a "permanent" +10 CP buff given how cheap the food is, and 10 CP, while not huge, is definitely noticeable, as I'm sure you've started to realize. For reference, HQ Bouillabaisse (the end-game CP food) gives 43 CP.


    Also, if you want to make the one-stars less scary, find a cheap one and use Careful Synthesis. Then, use Ingenuity and then Careful Synthesis. Note how much progress each gives, possibly writing it down somewhere (along with your Craftsmanship value). This way, you'll know for sure how much CP/Dur it'll take to finish your craft successfully, so you can be sure to leave enough that you're guaranteed not to fail the synth completely. If you get NQ, you can sell them or use them until you succeed at making an HQ version. Just remember that spiritbonding i55 items is MUCH harder than i45-49 items, since you basically can't do it in open-world content, so don't keep the NQ i55 crafter gears around hoping to break them for materia - the bonding will happen very slowly, if at all, and only from a large number of high level crafts.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #13
    Player
    Mikal52's Avatar
    Join Date
    Aug 2014
    Posts
    13
    Character
    Mical Eldersoul
    World
    Lich
    Main Class
    Leatherworker Lv 50
    It is often recommended that the best route is to go right side and belt first, since with the exception of your off-hand slot, all the jewellery, choker etc are not fixed to a specific class. You can use them for every crafter you get to 50.

    Don't discount the Ixali gloves as a filler either. Again useable by every crafter class until you can max meld the class specific ones at a later date.
    (1)

  4. #14
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mikal52 View Post
    It is often recommended that the best route is to go right side and belt first, since with the exception of your off-hand slot, all the jewellery, choker etc are not fixed to a specific class. You can use them for every crafter you get to 50.

    Don't discount the Ixali gloves as a filler either. Again useable by every crafter class until you can max meld the class specific ones at a later date.
    Just remember that the new i55 items take 10x Fieldcraft Demimateria Is, and I believe require you to get the Demimateria book for GSM first (and the belt requires the Demimateria book for LTW). So, if you want to make these yourself, it might not be the best place to start, hence my suggestion above to use the second-best accessory items instead to start.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #15
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by kog985 View Post
    Another question. When you have all 50 cross-class skills, and you only wearing white gears (HQ also) without meld, it is possible to craft class gears
    Yes - easily - look up the "hasty method" of crafting.

    You'll be doing something like this:

    CZ - IQ - SH2 - Hasty x5 - SH2 - Hasty x2 - Mend2 - Hasty x2 - SH2 - Hasty - Ing 2 - Basic Touch - GS - Byregot's - CS2 - CS2

    It's all about dragging the craft put as long as possible to get as many IQ stacks as possible before your GS - Ing 2 - Byregot's Finisher.

    Use Tricks of the Trade on Every "Good" and re-apply SH as needed, the above is just a rough idea, as the hasty method is situational.

    Re-apply CZ if you think your craft will last another 10+ steps.

    Can add Inno before Byregot's if you have spare CP.
    (1)

  6. #16
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Again, thank you so much guys for your great help, @Nyalia and @Mikal52, I will try hard to get the Ixali glove since I only have 1 rank until I reached the goal, but do you recommend this for end-game? Also @scarebearz for your rotation, I didn't know that Ingenuity can work with Quality, I always thought they only work with Progress.
    (0)
    Last edited by kog985; 10-02-2014 at 12:34 PM.

  7. #17
    Player
    Mikal52's Avatar
    Join Date
    Aug 2014
    Posts
    13
    Character
    Mical Eldersoul
    World
    Lich
    Main Class
    Leatherworker Lv 50
    Un-melded HQ craft specific gloves give CP +3 and Control 31.

    Fully melded class specific HQ gloves give CP+3, Control +36 and Craftmanship +4.

    The Ehcatl gloves give Control +39 and Craftmanship +4 and can be used by any craft class. They cannot be melded.

    The debate is whether the loss of +3 CP for a gain of +3 Control for high level stuff is worth it. Personally I'm using the class specific on my LTW ( my only fully melded crafter ) and the Ehcatl on my other classes until I have the time/Gil/desire to make the fully melded gloves for them.
    (0)

  8. #18
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kog985 View Post
    Again, thank you so much guys for your great help, @Nyalia and @Mikal52, I will try hard to get the Ixali glove since I only have 1 rank until I reached the goal, but do you recommend this for end-game? Also @scarebearz for your rotation, I didn't know that Ingenuity can work with Quality, I always thought they only work with Progress.
    Ingenuity lowers a recipe to your level. There is a penalty for doing recipes above your level both for Progress and for Quality. Ingenuity II lowers a recipe to below your level. There is a bonus to Progress for doing recipes below your level, but there is not a bonus to Quality for doing recipes below your level. So, generally speaking: Ingenuity helps both Progress and Quality. Ingenuity II helps more on Progress than Ingenuity, but helps the same as Ingenuity for Quality.

    I believe, if I'm remembering right, that with a few Inner Quiet stacks, Ingenuity helps Quality more than Innovation does (but also costs more CP), since Ingenuity stacks multiplicatively with the IQ bonus (meaning, more IQ = more bonus) and Innovation stacks additively (flat bonus regardless of IQ stacks).


    EDIT: And yes, I strongly recommend using the Ehcatl Smithing Gloves (the ones that cost 10 oaknots and require rank 7) to save money at first. If you want to get seriously into three star crafting, after fully melding everything else, then it's likely worth it to get class-specific gloves and fully meld them. While the three CP is better than the three Control, it's not enough of a bonus to justify buying the i55 items and melding them when you're first getting started. And, in the process of getting the gloves, you'll get TONS of crafter exp!
    (0)
    Last edited by Nyalia; 10-03-2014 at 12:02 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #19
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by Nyalia View Post
    Ingenuity lowers a recipe to your level. There is a penalty for doing recipes above your level both for Progress and for Quality. Ingenuity II lowers a recipe to below your level. There is a bonus to Progress for doing recipes below your level, but there is not a bonus to Quality for doing recipes below your level. So, generally speaking: Ingenuity helps both Progress and Quality. Ingenuity II helps more on Progress than Ingenuity, but helps the same as Ingenuity for Quality.
    This is no longer completely true.

    It does still hold true for 1/2 star crafts, but Ing / Ing II have a much lesser effect on 3 star and above.

    E.g. Ing II does not lower a 3 star recipe below your current level and Ing II gives a higher quality gain than Ing I for 3 star+ crafts.
    (1)

  10. #20
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by scarebearz View Post
    This is no longer completely true.

    It does still hold true for 1/2 star crafts, but Ing / Ing II have a much lesser effect on 3 star and above.

    E.g. Ing II does not lower a 3 star recipe below your current level and Ing II gives a higher quality gain than Ing I for 3 star+ crafts.
    Right, I should have mentioned that ^^; Thanks for the catch! What I said is still true for every craft below 3-star crafts, correct?
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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