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  1. #1
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70

    What should I continue from this point?

    I just reached level 40 all of my DoH yesterday. So from this point, should I continue level all of them to 50 slowly, or rush one class to 50 each? If so, which one should I go?

    And also, I have watched some videos about 3-stars craft (which kinda panic me), and I don't understand much how Byregot's work. What is the condition for it to activate, does it always bring the result over 2000 points of Quality?

    Thank you so much, guys.
    (0)

  2. #2
    Player
    ArisuChiisai's Avatar
    Join Date
    Jul 2014
    Posts
    7
    Character
    Arisu Chiisai
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I just brought all my classes up together when I did it and it still was a pretty fast process, especially now with Grand Company supply missions and the new Beast Tribes. That being said, Byregot's Blessing is an awesome ability and well worth rushing your CRP to 50. Get CRP to 50 and then do the rest all at once might be a great strategy.

    As far as BB goes, it basically works like this...after you have used Inner Quiet (an ability all classes have), with every successful Quality Touch (Basic Touch, Advanced Touch, Hasty Touch, etc.) you receive one "Stack" on Inner Quiet. Not only does each stack give you a bonus in Control (which affects quality)but each one give BB a 20% boost in quality to its 100% base. So, at three stacks (3 successful touches) BB will give a 160% quality boost (100%+20%=20%+20%) 5 stacks will give you 200%, 7 stacks 240%, you get the idea. Mix BB with a Great Strides (doubles the next touch), Innovation (50% Control Buff), along with "Good" and "Excellent" conditions during the craft and the potential of BB is quite impressive.

    As you saw, the number of stacks you can get is the key. Remember that. In some cases is is better to try for a bunch of Basic Touches and some Durability recovery than larger Advanced Touches, just to get the stacks up.

    I hope this helps, and Good Luck!

    Arisu
    (1)

  3. #3
    Player
    kog985's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Raih'a Dakwil
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ArisuChiisai View Post
    I just brought all my classes up together when I did it and it still was a pretty fast process, especially now with Grand Company supply missions and the new Beast Tribes. That being said, Byregot's Blessing is an awesome ability and well worth rushing your CRP to 50. Get CRP to 50 and then do the rest all at once might be a great strategy.

    As far as BB goes, it basically works like this...after you have used Inner Quiet (an ability all classes have), with every successful Quality Touch (Basic Touch, Advanced Touch, Hasty Touch, etc.) you receive one "Stack" on Inner Quiet. Not only does each stack give you a bonus in Control (which affects quality)but each one give BB a 20% boost in quality to its 100% base. So, at three stacks (3 successful touches) BB will give a 160% quality boost (100%+20%=20%+20%) 5 stacks will give you 200%, 7 stacks 240%, you get the idea. Mix BB with a Great Strides (doubles the next touch), Innovation (50% Control Buff), along with "Good" and "Excellent" conditions during the craft and the potential of BB is quite impressive.

    As you saw, the number of stacks you can get is the key. Remember that. In some cases is is better to try for a bunch of Basic Touches and some Durability recovery than larger Advanced Touches, just to get the stacks up.

    I hope this helps, and Good Luck!

    Arisu
    Thank you so much, Arisu. I will go with CRP first.

    Oh I see, so that is how it work.
    (0)

  4. #4
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    After CRP, I'd recommend that you focus on GS (for Innovation) and WVR (for Careful Synthesis II). Those two skills will be very helpful for leveling the rest to 50. You're going to want to get all the skills, eventually, as they will all have their uses.

    Just make sure to keep your eyes open for profitable opportunities, along your journey. There's little point in rushing to the top, when really the only thing waiting for you is loads of competition.
    (1)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  5. #5
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Innovation (GSM) isn't bad, but it's not as amazing as it sounds. It works off your base Control, not your Control modified by Inner Quiet, so while it's good to use, it isn't crucial. Careful Synthesis II (WVR) is amazing though, and I strongly recommend getting that 1st or 2nd. Even if Byregot's Blessing is better for HQing, Careful Synthesis II makes you no longer have to worry about failing the final synth if you don't have the CP to put up a steady hand and a CSI isn't enough. It also totally replaces both Careful Synthesis and Basic Synthesis, giving you 120% progress with a 100% chance for 0 CP.

    (EDIT: Actually, someone below made the point that Byregot's Blessing results in more experience, and you can use CS1 while waiting to get CS2. So, I now agree that CRP is the best to get to 50 first.)

    Oh, and one other thing about Byregot's Blessing: it consumes the Inner Quiet stacks, so you want to do it only once per synth, and as the final Touch action you take. It's best to use Great Strides before it, and be sure to have Steady Hand up as Byregot's has only a 90% success rate. This all basically means you need to keep 24+32+22=78 CP on hand for the final touch action, 110 CP if you want to use Ingenuity II as well, and 128 CP if you want to throw Innovation into the mix.

    If I was leveling the crafter classes again from 40-50, I would do them in this order (this is subjective of course):
    1. CRP (Byregot's Blessing: Crazily good final touch)
    2. WVR (Careful Synthesis II: 120% progress, 100% chance, 0 CP)
    3-5. BSM (Ingenuity II: Reduces the level of the synth to under your level for five steps, making progress significantly better and also making quality increases better (though Ingenuity has the same effect on Quality as Ingenuity II. The only thing you gain from the II is increased progress))
    3-5. ALC (Comfort Zone: +14 CP (or +28 CP in some three-star crafts); exactly as good as 14 extra CP is for you)
    3-5. GSM (Innovation: Control bonus equal to 50% of your base Control for three steps; best used to buy time while fishing for a Good/Excellent condition* (see below for sample finishing moves))
    6. ARM (Piece by Piece: Progress gain = 33% of remaining progress; saves you 10-20 Durability on endgame non-furniture synths and makes endgame furniture trivial)
    7-8. LTW (Waste Not II: Theoretically most efficient CP saving action, but highly limiting; I don't use this at all in endgame crafts)
    7-8. CUL (Reclaim: 90% chance to not lose your mats if you fail; Useless (just don't fail!))

    * Finishing moves (start at ~128 CP):
    1. Steady Hand
    2. If Excellent: Byregot's Blessing and skip to 6; otherwise: Great Strides
    3. If Excellent or Good: Byregot's Blessing and skip to 6; otherwise: Ingenuity II
    4. If Excellent or Good: Byregot's Blessing and skip to 7; otherwise: Innovation
    5. Byregot's Blessing and skip to 7
    6. Ingenuity II
    7. Careful Synthesis II until done

    So, as you can see from that snippet, Innovation isn't really THAT important, but it does help. I'd get Ingenuity II first.
    (1)
    Last edited by Nyalia; 10-01-2014 at 06:19 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #6
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Nyalia View Post
    Innovation (GSM) isn't bad, but it's not as amazing as it sounds.
    Perhaps, but GSM is arguably one of the cheapest and easiest to get to 50 (jewel rocks are plentiful and cheap), plus the extra boost from Innovation does also give an extra boost in exp (which would help with the rest of the crafts). This reasoning is obviously not for a master crafter, but it might be a bit more more useful to someone with more limited resources and options.
    (2)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  7. #7
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DarkDedede View Post
    Perhaps, but GSM is arguably one of the cheapest and easiest to get to 50 (jewel rocks are plentiful and cheap), plus the extra boost from Innovation does also give an extra boost in exp (which would help with the rest of the crafts). This reasoning is obviously not for a master crafter, but it might be a bit more more useful to someone with more limited resources and options.
    This is a good point, and incidentally, it's a great argument for getting BB before CS2 (I'm editing my post above with that in mind).

    GSM is a wonderful class to have, especially if you want to get into Desynthing.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    This is the order I'd go with:

    Carpinter - Byregot's - Use Careful Synthisis 1 for the time being.
    Weaver - CS2 - Most used progress skill.
    Blacksmith - Ing 2 - Helps a lot of 1/2 star crafts.
    Alchimist - CZ - Extra CP
    Goldsmith - Inno - Improves quality
    Armoursmith - PbP - Only really used for 3 star crafts or 2 star+ furniature, it is a very good skill, but needed only once your on higher tier stuff.
    Cullinary - Reclaim - Can be handy, but not really recomended.
    Leatherworker - WN2 - Skill with very few uses, you'd really never miss it. ***this would be in 3rd/4th place if you need it for crating your own AF sets! a lot of useful recipes***
    (1)

  9. #9
    Player
    Cherryblossoms's Avatar
    Join Date
    Jul 2014
    Posts
    86
    Character
    Cherry Blossoms
    World
    Jenova
    Main Class
    Archer Lv 81
    Nyalia, ty for all that info!
    (1)

  10. #10
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Super easy mode: do GC turn-ins for all of them at once. Not only are the cross class abilities helpful, the recipes are often a few levels below your current ones(so it's easier than repeatable leves), + seals to buy ingredients you need for master recipe book I. You can turn it in at any GC quest giver at any aeth camp that has one. Or make your gc city your free telport.
    (1)

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