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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    So i got every crafting class to 16

    Okay I decided to become a master crafter or sort (mainly because of the massive gil they can make, also furniture) and I have gotten the classes to at least 16, with CUL around 26, WVR almost at 25, and GSM and LWR nearing 20.

    Basiclay I gotten all the level 15 crossclass abilites and I;m wondering:

    • What crossclass abilities are the best for HQ items (besides Hasty Touch and maybe Tricks of the Trade)?
    • And how to progress at a point where you need to gather or buy on MB to make items at your level, (Note that I;m also doing the Ixal quests but I'm focusing the experience on CUL until I can get Steady Hand II)
    (0)

  2. #2
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Crp 50 for byregots blessing.
    WVR 50 for careful synthesis II
    GSM 50 for innovation
    ALC 50 for comfort zone
    .....think that about covers 2 star 100% HQ, if u got all the crafters at 15 that is.

    If you wanna do 3 star I'd just recommend getting them all to 50. You won't need them all at 50 for furniture however, since no HQing those. Recomending lvl 50 ARM for piece by piece and lvl 50 bsm for ingenuity II if you wanna go down the furniture only route.
    (1)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sessurea View Post
    Crp 50 for byregots blessing.
    WVR 50 for careful synthesis II
    GSM 50 for innovation
    ALC 50 for comfort zone
    .....think that about covers 2 star 100% HQ, if u got all the crafters at 15 that is.

    If you wanna do 3 star I'd just recommend getting them all to 50. You won't need them all at 50 for furniture however, since no HQing those. Recomending lvl 50 ARM for piece by piece and lvl 50 bsm for ingenuity II if you wanna go down the furniture only route.
    So CUL (surprise surprise) and LWR are entirely optional for Master Crafting?

    Anyway I stil plan on maxing the classes, but this should help set a priority list further down the line
    (0)

  4. #4
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    So CUL (surprise surprise) and LWR are entirely optional for Master Crafting?

    Anyway I stil plan on maxing the classes, but this should help set a priority list further down the line
    actually... no xD
    LTW at 50 has Waste Not II, and it's very useful
    as for Culinarian, at lv 37 you get Steady Hands II ( that is a must have for master crafting) and, at lv 50, Reclaim ( while this is not a must-have cross class, it can still be useful if you see that you are going to botch the syntesis xD)
    (0)
    Did you see my badge? I'm a professional!

  5. #5
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I'm not sure I agree that Waste Not II is all that useful, but Steady Hands II is almost as important as Byergot's Blessing. The extra 10% success rate it grants over Steady Hands is VERY noticable; it's nice to have Basic Touch become 100% reliable.

    Reclaim becomes useful as you delve into three-star recipes that use expensive ingredients. There's pretty much no guaranteed reliable method for HQing these, and it's nice to have a fallback option if it's clear that too much bad luck has struck at once.
    (0)

  6. #6
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    So CUL (surprise surprise) and LWR are entirely optional for Master Crafting?

    Anyway I stil plan on maxing the classes, but this should help set a priority list further down the line
    I said all crafters at 50 for 3 star HQ xD
    (0)

  7. #7
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    I'd say:
    Culinarian to 38
    Weaver to 50
    Carpenter to 50
    Alchemist to 50 (for furniture only, put alchemist higher than carpenter on the list)
    Goldsmith to 50 or blacksmith to 50 (for furniture, blacksmith first)
    Armorer to 50
    Leatherworker to 50
    Culinarian to 50

    If you wanna be a serious crafter, all classes to 50. I recommend doing them in batches. First I did culinarian, weaver, alchemist and goldsmith (for no reason) and got my artisan's spectacles with culinarian. Then I leveled carpenter, leatherworker, blacksmith and armorer.
    (0)
    Last edited by Hivernica; 09-25-2014 at 09:09 PM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Imho, leatherworker is not as important to get to 50. I find myself using WNII very little, if at all when you have the CP available for GSM's manipulation. Combined with ALC's TotT, its a lot more flexible than WNII with good procs.
    (0)

  9. #9
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    WN and WNII are both much more useful inside of macros than in manual rotations. when macroing, tot usage is kind of ignored, so there are less spots for "Wasted" hits. A macro combo of:
    SH2
    WN2
    hasty
    hasty
    hasty
    hasty
    SH2
    hasty
    hasty
    hasty

    wastes almost nothing, and the "round up" of a 5 dur means that it truly wastes nothing, as long as you never get back up to full durability.

    That said, the moment you use a ToT move during WN2, it is more expensive than any of the other choices.

    This comes from someone that spends a lot of time semi afk while crafting cheap mats, Watching Netflix and pressing a macro button monotonously.
    (0)

  10. #10
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Defteros View Post
    actually... no xD
    LTW at 50 has Waste Not II, and it's very useful
    as for Culinarian, at lv 37 you get Steady Hands II ( that is a must have for master crafting) and, at lv 50, Reclaim ( while this is not a must-have cross class, it can still be useful if you see that you are going to botch the syntesis xD)
    Wonder if Reclaim is active all the time or only for a specific amount of steps? (Tooltip doesn't specify)
    Also, can it be used as Disconnect protection for highly valuable crafts?
    (0)

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