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  1. #1
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80

    Proposal for value modifiers in FL

    Greetings/Rawr!

    I'd like to propose an enhancement to move FL from dominating vs dominated GC to a more uniform close match distribution.

    Proposal: Point gain rate modifiers based on party composition, numbers, and match conditions.

    Composition modifiers (point gain rate):
    • Healers per alliance: 4-/24 = 1.5, 5-6/24 = 1.0, 7+/24 = 0.8

    Number modifiers (point gain rate):
    • Offline/missing members: +0.1 per player

    Match modifiers (node value modifier):
    Boss node should be a comeback mechanic.
    • Dominating (200+ point ahead 2nd and 3rd): 0.25
    • Losing (200+ point behind 1st or 2nd): 1.75
    • Close match (all within 200 point): 1.0

    This could also be extended with other factors such as pvp gear, high threat players, etc. Rates are rather arbitrary and not the product of a rigourous calculation.
    (2)

  2. #2
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    (continued)

    Morale is critical in shaping the outcome of a match. Close matches are way more fun than dominating or being dominated. I also believe that such a system could be a way in for PvP gear to have a role in FL. Unsatisfactory starting conditions leads too often to loss of cohesion within the alliance. Modifiers as such could also bypass the concern SE had with restricting party setups or numbers.
    (1)
    Last edited by Maxwell; 09-27-2014 at 08:04 AM. Reason: Bad spelling