Greetings/Rawr!

I'd like to propose an enhancement to move FL from dominating vs dominated GC to a more uniform close match distribution.

Proposal: Point gain rate modifiers based on party composition, numbers, and match conditions.

Composition modifiers (point gain rate):
  • Healers per alliance: 4-/24 = 1.5, 5-6/24 = 1.0, 7+/24 = 0.8

Number modifiers (point gain rate):
  • Offline/missing members: +0.1 per player

Match modifiers (node value modifier):
Boss node should be a comeback mechanic.
  • Dominating (200+ point ahead 2nd and 3rd): 0.25
  • Losing (200+ point behind 1st or 2nd): 1.75
  • Close match (all within 200 point): 1.0

This could also be extended with other factors such as pvp gear, high threat players, etc. Rates are rather arbitrary and not the product of a rigourous calculation.