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  1. #1
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    (Game Suggestion) Hunts

    Goal: To have hunts be fun in smaller parties (FC / Friend groups)
    This is for primarily B and A rank hunt targets
    1) Increase spawn rate to at least 2X in not 3X of what current rate is.
    2) Lower the health substantially of the targets.
    3) Lower the rewards gained by an amount equal or slightly lower to match the new spawn rates.

    Currently, most servers have linkshells that organize hunts and are nothing but a giant rush when the next timer is ready as currently they are able to locate just about every spawn and track spawn timers. If you are not part of these LS, then you are mostly out of luck in getting credit for the targets.
    With lowering the health totals and increasing the spawn rates, this encourages more players to make parties and actually hunt the targets. The need for an organized LS would be less of a requirement as the targets can be quickly killed thus much harder to track spawn rates or bascially do nothing more then "spawn camping"
    Of course the rewards would also need to be adjusted accordingly to match the new spawn rates.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya

  2. #2
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    I think you mean A and S ranks.

    Elite B marks respawn quickly.
    (0)

  3. #3
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Sorry, what I meant for B ranks was based off the original spawn timers.

    The whole idea is to make them for the most part untrackable as they will get killed so quickly and so often. For an example, I can look at a spreadsheet for my server and tell you that Melt (A rank) must spawn in the next 10 minute, then it is 5 minutes from now that the chance for Dalvag's Final Flame to spawn begins. I personally don't find this enjoyable as there are over a hundred players in one large group just searching these particular zones since they are tracked with such ease.
    (0)
    You can go anywhere you want in this world with a single blade.
    This may be a virtual world, but I feel more alive here than in the real world.
    -Kazuto Kirigaya