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  1. #1
    Player
    um0k1e's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    U'djongo Cott
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    While most people will disagree with me, I approve of the current coil looting systems. It creates an interesting dynamic where it rewards players who can play their class correctly with what has been given to them and punish those who cannot. Even though RNG does play a major factor into it, you have always provided a good combination of non coil gear to help fill in the holes of the missing coil gear pieces. I think this is a good method of testing players ability to coordinate gear in end game situations. Some players may have the impression that you NEED a certain piece of gear, but BiS isn't always necessary to complete the content as was shown by BG clearing SCoB so fast with low ilvl players.

    Is there a planned arrangement for this in the next coil?

    For example SCH gear is good to be purchased on the left side whereas the accessories are better as coil but it's not going to hurt to use the accessories and vice versa for the WHM. Similarly for other classes as well like BLM and SMN. Is this planned in advanced, and will this occur for future content?
    (1)

  2. #2
    Player
    VictoriqueSorrowsong's Avatar
    Join Date
    Jun 2014
    Location
    Forest
    Posts
    24
    Character
    Victorique Sorrowsong
    World
    Odin
    Main Class
    Archer Lv 70
    Will the final coil of bahamut be as error-sensitive as the SCoB . in the SCoB 1 mistake of 1 party member might often be the reason to wipe or you will barely be able to recover from and the way the mechanics worked a lot of responsibility ended up being thrown onto a singular person(kiting in T7, handling mechanics in T8) Which made the fight very complicated if you main a specific class you love because people expect you too. I know someone that quit playing bard because they expected him to kite every time and he hated it. This problem also meant the end for some good raid groups i know because they were sick of wiping on the lesser turns because someone just slipped up a single time which can always happen.
    (2)

  3. #3
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Will a new battle theme unique to the Final Coil of Bahamut be introduced? The music for turns 1-4 and 6-8 is nice, but I've been hearing it since 2.0.
    (3)
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  4. #4
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    WHen we enter the new coils would we be able to complete it with the current ilvl110 Armour and ilvl115 weapon? Or would we need to upgrade our gear significantly to make it to the last turn?
    (0)

  5. #5
    Player
    InokoYamaniko's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    55
    Character
    Inoko Yamaniko
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Just a curious question, would the Second Coil of Bahamut have the same type of nerf like for instance paralysis became a debuff you can cleanse in t1-2 so then would t7 petrify become a debuff you can cleanse too as well as other things in other the turns?

    Also has the armor design been going on like a series of army type gear such as 1st coil was like a foot soldier and now for 2nd coil it has become like a captain type of gear so would the next one be like a kingly type of outfit or some similarity towards that? Love to see some art about final coil and its surrounding area!
    (0)
    I PvE and PvP come watch when I stream at : www.twitch.tv/inokoyamaniko
    And yes bring all the salt.

  6. #6
    Player
    Nova_Dresden's Avatar
    Join Date
    Aug 2013
    Posts
    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73

    One-hit kill mechanics

    Can one-shot kill mechanics be alleviated in previous turns to allow clears for players currently unable to clear?

    Turn 5 is still pretty punishing even with echo bonus, and it only takes one person to make a mistake and the group wipes.
    (3)

  7. #7
    Player
    Myalwann's Avatar
    Join Date
    May 2014
    Posts
    12
    Character
    M'yalwann Ichi
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Since the Second Coil of Bahamut (Savage) was introduced for players' desires of challenge, is there any plan to item level cap it (and future Savage mode instances)?
    (1)

  8. #8
    Player
    MsKirsten's Avatar
    Join Date
    Jan 2014
    Posts
    63
    Character
    Trinity Lee
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    What will you named those Third Coil gears? Premium Allagan?
    (0)
    Please be nice to everyone and remember this is only a game.

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The hard core player base who has beat The Second Coil of Bahamut Turn 4, has very little incentive to run Savage 2nd coil. Many players feel there isn't a big enough reward to spend time on savage coil. Some of us want to try out savage coil but it just takes a few people in your free company coil group to say no we don't want to try this to make it so you can't even attempt it.

    In the future for Savage Final coil would it be possible to have separate lockouts from the normal Final coil and also have the zone drop items that are higher item level the normal final coil maybe 10 ilvls higher too give the hard core player base a bigger incentive to run savage coil? Have those items be recolored or dyeable as well to show you have beat some bosses in Savage Final coil.
    (1)

  10. #10
    Player
    Ashrayn's Avatar
    Join Date
    Jan 2014
    Posts
    11
    Character
    Ash Rayne
    World
    Mateus
    Main Class
    Arcanist Lv 50
    Will T9 be required to advance to Final Coil?

    Can Savage Coil be its own lockout?

    With the same gear, how does the difficulty of Final Coil compare to that of Savage Second Coil?

    In 2.0/2.1, Coil gear was the same ilvl as myth gear. This changed in 2.2, as you could only get i110 from coil. With the introduction of Hunts and ST in 2.3, and now Nexus and new ST drops, that was no longer the case. Going forward, should we expect that you can get the best gear without needing to raid?

    Are there plans for large-scale alliance progression raids? Not ST/CT where you walk in and get free loot.
    (1)

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