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  1. #31
    Player
    mhoyt1984's Avatar
    Join Date
    May 2014
    Posts
    1
    Character
    Cyrus Vance
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Are there any plans down the line to bring back Dark Knight, Samuri, or expand on Rouge in the same fashion as arcanist --> scholar/summoner (i would very much like to see Thief and Treasure Hunter latent abilities return
    (35)

  2. #32
    Player
    Chewy2nd's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    732
    Character
    Dia Lancea
    World
    Adamantoise
    Main Class
    Archer Lv 100
    Is their any plans to introduce an 'Airship Dungeon' perhaps on board a Garlean airship?
    (38)

  3. #33
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    How's about that add-on API?
    (15)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  4. #34
    Player
    Grey_Verve's Avatar
    Join Date
    Jun 2014
    Posts
    14
    Character
    W'raht Tia
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Are there plans for the Zodiac Weapon questline to be more easily progressed to make it a more attractive alternative to Gerolt's Masterwork Weapons?

    Obtaining Gerolt's Masterwork weapons (Conquerer, Glanzfaust, etc) and sands of time are much less time-consuming or frustrating in recent patches as compared to obtaining Atmas or completing the tasks set out in Books (which remains largely the same)-hence more players opt for these weapons over their ilvl counterparts of the Zodiac weapons.
    (30)
    Last edited by Grey_Verve; 09-26-2014 at 10:19 PM.

  5. #35
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    During beta phases, you seemed to value input from the fans. Lately, it doesn't seem to be the case. Would you consider letting the players have considerably more involvement in the development of the game? We are a creative bunch with quite a few good ideas.
    (36)

  6. #36
    Player
    Grey_Verve's Avatar
    Join Date
    Jun 2014
    Posts
    14
    Character
    W'raht Tia
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Will there ever be an "upgrade" to offhand tool animation models? Level 50 crafters gets a new look for their main-hand crafting animation but their off hand remains the same!
    (8)

  7. #37
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Do you have any plans to ease the conflict in the Main Scenario roulette dungeons between new players who want to watch all the cutscenes and experienced players who want to complete the dungeons as quickly as possible?
    (29)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  8. #38
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Will Yugiri's race become available for players? If yes when?
    (22)

  9. #39
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Have you plan also to introduce some special bosses in the Zodiac quests?
    (36)

  10. #40
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Are there any plans to actually encourage players to level more than one class, instead of designing the game in a way that discourages it? I'm talking about having separate lockouts for each class, or dungeons that require changing jobs during them ,etc... the armory system is one of the most powerful ideas in the game, but it seems wasted, will that change in the future?
    (54)

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