Am I the only one who would love a dungeon or two with an emphasis on these things?
I haven't played every Final Fantasy game, but those that I have played have had some kind of puzzle element (Cloister of Trials, for example)
Starting out with puzzles.
I'm sure I'm not the only one who would love to see dungeons with puzzles that are required to finish to proceed.
Puzzles that require each player to do certain actions/interact with certain objects to complete.
It would add a very nice change of pace from the usual run to trash , flare trash, run to boss, run to more trash, flare ALL the things, finish dungeon.
It does get kind of tiresome after a while.
Adding puzzles would be great, in my opinion. Actual puzzles, not the silliness from Qarn which is just "This pedestal has a picture of a helmet, which item will you use? The fruit, helmet or flame?!?!".
Yeah...Real brain teaser.
To prevent the puzzles becoming boring and easy, the solution could be randomized each time you enter. Stopping puzzle speedrunning
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Now, on to traps.
Actual traps, not just a extremely obvious spike hanging on the room (Looking at you, halatali)
You know, traps that are there to guard valuable items.
Traps that you can easily miss if you are not paying attention.
You know, you see a long hallway with a large chest at the end of it.
You won't know it your first time there, but that hallway is laden with traps.
Spike pits, fire spitters, false floors, *insert another generic trap here*. The possibilities are only barred by your imagination.
And, not traps that give a telegraph.
"Oh, you made a mistake! Here, have 3 seconds to avoid this glowing orange circle"
Proper traps should be "Oh, you didn't see that this trap was here? Here, have a fireball to the face".
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What do you think about puzzles and traps in dungeons?
Maybe I'm just sick of running from trash group to trash group, to boss.
Sure, each boss and environment is different, but boil them down to the bare basics, and each dungeon is essentially the same routine.