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  1. #1
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50

    Dungeons With an Emphasis on Puzzles and Traps?

    Am I the only one who would love a dungeon or two with an emphasis on these things?

    I haven't played every Final Fantasy game, but those that I have played have had some kind of puzzle element (Cloister of Trials, for example)


    Starting out with puzzles.

    I'm sure I'm not the only one who would love to see dungeons with puzzles that are required to finish to proceed.
    Puzzles that require each player to do certain actions/interact with certain objects to complete.

    It would add a very nice change of pace from the usual run to trash , flare trash, run to boss, run to more trash, flare ALL the things, finish dungeon.
    It does get kind of tiresome after a while.

    Adding puzzles would be great, in my opinion. Actual puzzles, not the silliness from Qarn which is just "This pedestal has a picture of a helmet, which item will you use? The fruit, helmet or flame?!?!".
    Yeah...Real brain teaser.

    To prevent the puzzles becoming boring and easy, the solution could be randomized each time you enter. Stopping puzzle speedrunning
    ______________________________

    Now, on to traps.

    Actual traps, not just a extremely obvious spike hanging on the room (Looking at you, halatali)
    You know, traps that are there to guard valuable items.
    Traps that you can easily miss if you are not paying attention.

    You know, you see a long hallway with a large chest at the end of it.
    You won't know it your first time there, but that hallway is laden with traps.
    Spike pits, fire spitters, false floors, *insert another generic trap here*. The possibilities are only barred by your imagination.

    And, not traps that give a telegraph.
    "Oh, you made a mistake! Here, have 3 seconds to avoid this glowing orange circle"
    Proper traps should be "Oh, you didn't see that this trap was here? Here, have a fireball to the face".
    ______________________________

    What do you think about puzzles and traps in dungeons?

    Maybe I'm just sick of running from trash group to trash group, to boss.
    Sure, each boss and environment is different, but boil them down to the bare basics, and each dungeon is essentially the same routine.
    (11)

  2. #2
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I'd be for this. After all, solving puzzles is what true gentlemen strive for.
    (3)

  3. 09-11-2014 05:08 PM

  4. #3
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sergy View Post
    Trolls will just activate those traps and spoil everyone's day. Good job.
    Can't deny the addition of potentially fun content just because of the chance that trolls will make it tougher.

    Trolls are gonna troll, no matter what is in a particular dungeon.
    (5)

  5. #4
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    If they could pull it off well, I'd be all for it. It would definitely require some randomization and complexity so it takes a little more than one or two decisions to get it right. The level of complexity I'm vaguely imagining is one where you can figure it out with a little bit of logical thought, or have a fair-sized chart open on a wiki somewhere. Not something you can flat-out memorize with a few runs and then blaze through.

    A long series of very small puzzles would be cool. So would a few larger, more complicated ones. Preferably something where coordination & communication are necessary (e.g. each player gets a clue for what another player has to do, so you all have to talk to each other; but simple things that can be auto-translated).

    Traps, I dunno. I think I'd personally find them more annoying than fun. But it depends on how they're implemented, too.
    (0)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  6. #5
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Well, Sunken temple of Qarn has a "puzzle" - icons drawn on columns that show which item you need to use to activate that exact column. Some people notice it or just use Google to find out how to "solve the riddle" while others just avoid this "very hard puzzle stuff". If SE impement something more advanced than Qarn then it still will most likely have a guide in day one while there will be sea of "this is ridiculous" posts on forums from people that don't bother to read or watch guides nor are capable to solve the "puzzle".
    The trap thing. If they add traps that doesn't stop your progress by any means (for example, somebody die by triggering a trap and just respawn or get ressed then continue further) then they will be just another boring and kind of useless thing that just make dungeon more annoying each time you repeat it. If they add traps that can literally stop your progress in any way - sea of tears in forums again "I am leaving this game", "This have gone too far", "A petition to remove trap" etc.
    They could make it so that traps don't stop your progress but you might lose the loot in dungeon but that will be another reason for massive QQ.
    (3)

  7. #6
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    The bear traps in Hullbreaker still catch people all the time, despite how long it's been available. People still mess up Diabolos too.

    What would be fun though, is if the next level of Crystal Tower employed something like the Phoenix Cave and Kefka's Tower from FF6, where the parties have to open paths for each other.
    (4)

  8. #7
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I wouldn't mind something like FFX's Cloister of Trials. For XIV, the transporting mechanic can be used while the rest of the party defends (perhaps adds could spawn randomly, or on set timers - not to encourage speed runs, that is). Or the penalty for missteps in the puzzle is add spawns, environmental debuffs (electrocution, dropsy, etc.) Hidden treasures (or even unhidden maps?) would be nice too, but they'd HAVE to be worth pursuing. No filtered water or hardened sap, please.

    Overall, a puzzle/trap dungeon would be a nice change from the normal gauntlet
    (3)

  9. #8
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ThirdChild_ZKI View Post
    I wouldn't mind something like FFX's Cloister of Trials. For XIV, the transporting mechanic can be used while the rest of the party defends (perhaps adds could spawn randomly, or on set timers - not to encourage speed runs, that is). Or the penalty for missteps in the puzzle is add spawns, environmental debuffs (electrocution, dropsy, etc.) Hidden treasures (or even unhidden maps?) would be nice too, but they'd HAVE to be worth pursuing. No filtered water or hardened sap, please.

    Overall, a puzzle/trap dungeon would be a nice change from the normal gauntlet
    I love this idea!
    (0)

  10. #9
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    More along the line of crystal tower...loved how you had to work together solving the mechanics of how to progress to the final boss.
    (0)

  11. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    We will never get anything more complex than what we have now. Square at some point (forgot where exactly, probably a live letter) was asked if they would do something more complicated for the multi man raids and they said that they don't want to add anything too complex because it's difficult to get 24 random players to be in sync with each other in execution and planning.
    (0)

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