Firstly, I would like to say that I agree with your idea in principle. I feel that some sort of limiting factor does need to implemented into the game to help the economy. If everyone who puts in enough time is able to make everything, then eventually as the game progresses you won't necessarily have to look for a specific crafter to make something that you want, but just any crafter. Furthermore, the current system seems to nullify the reliance on other crafting classes that seems to be an inherent design goal of the system.
That being said, there is something of a unique challenge presented by the mechanics of FFXIV, in that crafters are themselves full fledged classes. Therefore, it is important to make sure that by adding some limiting factor to the game, that we don't remove the appeal of leveling the class entirely. Certainly one could argue that the various crafting abilities, obtained through leveling and purchase, that each class gets could still be worth leveling them, but I think it needs to be deeper than that.
I would suggest the following. First, that the class you choose to master be modifiable in some way (after all you aren't permanently locked into anything else in the game). Second, that the general and advanced level classes you have still contribute in some meaningful way to the one you've mastered (and of course that your generals would still contribute to your advanced as well). This could be accomplished through recipes that require multiple classes (although this option rarely seems to be anyone's favorite). It could also be accomplished by simply allowing the general and advanced classes to make parts used in master recipes. Only the master could put it together, but anyone could make the component pieces.
As a final note, I think that your idea to limit the vanity aspects (color and signature) to the masters is a good one. People will often go to extraordinary lengths to acquire little marks of individuality that have no major impact on their performance, which should lead people to seek the services of the more advanced crafters even without the promise of better gear.
So there's my thoughts on the matter. Hopefully I didn't bore anyone to death.


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