Would like to see more battles where its more of a fight to the finish. The 1 hit kills makes it more difficult but the fight also is so short its pointless to raise anyone sometimes. Also its always the same routine so no strategizing in between fights either. Example is Turn 7 was difficult but easy to remember pattern and really didn't like where players would be able to get someone killed with voice at the end of fight, to dependent on others. When I say epic, I mean like Turn 5 but with like 30 players but as difficult as it is with 8 players but no pattern just a straight out battle, difficult enough where raises are needed, also worth doing. Duty finder is also becoming hard to get a party to stay more than 1 minute because of players knowing fight while others don't. Fight should have no pattern and always different.