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  1. #21
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The mobs in this game have always been the prob in imo. They are changing someone of it with ranged attacks. But also most "epic" nm type bosses (idk what kinda nm this would fall under) has a hate resetting move, people treat their tanks like crap for not keeping hate when really the boss is resetting hate on them (uraeus does this also, and even Bardi lol). Its up to the rest of the party memebers to also see when hate has been shifted and its up to them to let the tank reestablish hate. Curaga shouldn't even be used mid-battle unless you were asking to die, and I don't think that should be changed at all.

    Also did Jps say they had a problem with only 1 tank, I wonder if some of this hate resetting and instantly hitting a squishy person could be cured with another tank waiting with his provokes and such ready.
    p.s oh i see, SE is only willing to nerf some classes and not others, I see how it is ^^
    (1)

  2. #22
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Zalera
    Main Class
    Gladiator Lv 55
    Please, please, please do not turn this into a enmity discussion that belongs elsewhere.
    (0)

  3. #23
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by zaviermhigo View Post
    The mobs in this game have always been the prob in imo. They are changing someone of it with ranged attacks. But also most "epic" nm type bosses (idk what kinda nm this would fall under) has a hate resetting move, people treat their tanks like crap for not keeping hate when really the boss is resetting hate on them (uraeus does this also, and even Bardi lol). Its up to the rest of the party memebers to also see when hate has been shifted and its up to them to let the tank reestablish hate. Curaga shouldn't even be used mid-battle unless you were asking to die, and I don't think that should be changed at all.
    I don't know where you're getting this but I've yet to see any real enmity issues with the game. Everything is perfectly controllable by the player. This "hate reset" you're talking about is malarky in most cases, I remember on these very forums when people discussed lightly that the ogre had a hate reset move, this is in fact untrue. And I agree, this does belong in a different thread since this is kinda based on the mechanics of the dungeon/content, and not about the enmity algorithm (I've yet to be in a party, LS or pug, that has had enmity problems -unless- someone wasn't managing it properly themselves.)

    Quote Originally Posted by zaviermhigo View Post
    Also did Jps say they had a problem with only 1 tank, I wonder if some of this hate resetting and instantly hitting a squishy person could be cured with another tank waiting with his provokes and such ready.
    p.s oh i see, SE is only willing to nerf some classes and not others, I see how it is ^^
    No problems with one tank on our end. Everything you're saying screams that someone in your group isn't controlling their enmity. Yes, the boss randomly aggros one party member when leaving the cutscenes, although this can be abated by having the tank drop from the cutscene first, waiting until you see "XXX's group has been engaged." & then having melee/mages leave the cutscene.
    (1)
    Last edited by Belial; 08-04-2011 at 06:35 AM.

  4. #24
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    My linkshell has beaten this entire dungeon with only 1 archer in the group, including batraal kill and no class changing. Here's a video of kill with only 2 archer.

    http://www.youtube.com/watch?v=X-bpz...layer_embedded
    (1)

  5. #25
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Zalera
    Main Class
    Gladiator Lv 55
    Once more thank you for proving that you can beat the boss with archers. We also used 2 archers as static dps on the boss. But I failed to see the melee dps on the boss at the end of the fight, proving my point. Your melee dps is standing idle on the sword debuff portal right? BTW I've already reviewed this video before. Next.
    (0)

  6. #26
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jennestia View Post
    Technically a lance and arrow would do the same amount of damage as generally both are piercing -- Though an arrow could actually do a bit more damage given trajectory vs polearm.
    Specifically you'd want to compare the mechanic force given to the arrow via the tension of the bow (the Bow after all is little more than a device to apply tension and release it into a projectile) versus the weight and leverage applied by a lance.

    Arrows are pretty dang destructive given their size that I would say they are piercing through and through. A lance operates more on the "get in with its sharp tip" and then "ruin you by introducing a lot more volume than that hole was intended to allow, and then having it wiggled around a bit during the heat of combat before it is PULLED OUT".

    But, this is a game, so we don't need to get that destructive nor descriptive. A well placed thrust from a lance kills an elephant much the same way a well aimed arrow will. A lot of these monsters are about the size of an elephant so I'd roll with that.
    (3)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    The biggest issue is the delay on character movement. On your screen, you are in a safe distance, but on the server, you are still "on top" of the monster. Several times on Ogre, I'll be behind everyone else for a good 10 seconds, but the server for whatever reason is registering me closer than I am, causing me to get killed from an AoE attack by the ogre. This happens with Batraal. I've seen people behind Batraal and getting hit from a frontal attack. This issue will be present until the server issues are fixed. I think that is the major reason why people complain.
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  8. #28
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I really hope they don't simply nerf all aoe mechanics because some people don't understand how to play a melee.
    (1)

  9. #29
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Invigorate does wonders for gaining TP
    (0)

  10. #30
    Player
    Adam's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    49
    Character
    Turk Mcgurk
    World
    Zalera
    Main Class
    Gladiator Lv 55
    Quote Originally Posted by Murugan View Post
    I really hope they don't simply nerf all aoe mechanics because some people don't understand how to play a melee.
    Show me, because if I were to lie I'd also bash the thread with learn2play. Until then I'll take the benefit of the doubt and accept you're on my level of play in the least.
    (0)

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