Results -9 to 0 of 87

Dev. Posts

Threaded View

  1. #11
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by zaviermhigo View Post
    The mobs in this game have always been the prob in imo. They are changing someone of it with ranged attacks. But also most "epic" nm type bosses (idk what kinda nm this would fall under) has a hate resetting move, people treat their tanks like crap for not keeping hate when really the boss is resetting hate on them (uraeus does this also, and even Bardi lol). Its up to the rest of the party memebers to also see when hate has been shifted and its up to them to let the tank reestablish hate. Curaga shouldn't even be used mid-battle unless you were asking to die, and I don't think that should be changed at all.
    I don't know where you're getting this but I've yet to see any real enmity issues with the game. Everything is perfectly controllable by the player. This "hate reset" you're talking about is malarky in most cases, I remember on these very forums when people discussed lightly that the ogre had a hate reset move, this is in fact untrue. And I agree, this does belong in a different thread since this is kinda based on the mechanics of the dungeon/content, and not about the enmity algorithm (I've yet to be in a party, LS or pug, that has had enmity problems -unless- someone wasn't managing it properly themselves.)

    Quote Originally Posted by zaviermhigo View Post
    Also did Jps say they had a problem with only 1 tank, I wonder if some of this hate resetting and instantly hitting a squishy person could be cured with another tank waiting with his provokes and such ready.
    p.s oh i see, SE is only willing to nerf some classes and not others, I see how it is ^^
    No problems with one tank on our end. Everything you're saying screams that someone in your group isn't controlling their enmity. Yes, the boss randomly aggros one party member when leaving the cutscenes, although this can be abated by having the tank drop from the cutscene first, waiting until you see "XXX's group has been engaged." & then having melee/mages leave the cutscene.
    (1)
    Last edited by Belial; 08-04-2011 at 06:35 AM.