Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Thread: Savage CT/ST

  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Savage CT/ST

    Can I haz please?

    Drop minion versions of the bosses too

    Give it better rewards than Savage Coil's fail title-system please.

    Don't make it inequitable, perhaps something like dye-able variants of the current armor rewards.
    (2)
    Last edited by Toodles; 09-26-2014 at 05:49 AM.

  2. #2
    Player
    LilRedAlchemist's Avatar
    Join Date
    Aug 2013
    Location
    East Coast
    Posts
    93
    Character
    Adama Oz
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    You want to much. Pick one. 8 Man or this.
    (1)

  3. #3
    Player
    EternityFate's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Eternity Godslayer
    World
    Phoenix
    Main Class
    Warrior Lv 60
    This can be good but instead of doing a savage CT/ST mode,their can use that time to create new raids like Pandaemonium(final dung of FF II this can be awesome) or Kefka's Tower ^.^
    (1)

  4. #4
    Player
    ShinHaru's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Nin Reco
    World
    Cerberus
    Main Class
    Archer Lv 70
    don't worry we still have 3rd Crystal Tower raid coming 2.5.
    (1)

  5. #5
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ShinHaru View Post
    don't worry we still have 3rd Crystal Tower raid coming 2.5.
    It'll just be another steam-roll though...
    (0)

  6. #6
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,431
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I would like a harder version because the mechanics are fun, however coordinating 24 is hard... it should still be easier than (normal) coil or stepping in would be a nightmare.
    (1)

  7. #7
    Player
    ShinHaru's Avatar
    Join Date
    Apr 2014
    Posts
    27
    Character
    Nin Reco
    World
    Cerberus
    Main Class
    Archer Lv 70
    iirc original crystal tower series is actually harder than binding coil of bahamut but at last it turn up easier than coil, i really wish that 24 man raid is harder than 8 man raid even tho it's hard to coordinating, if the content is easy to end up you will be bored and might swap to another game for waiting another patch comes up, not to mention those grinding content like relic series i like 1st series of relic tho at least i not repeating the thing over and over again such as atma fate grind.
    (0)

  8. #8
    Player
    Zanhe's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    40
    Character
    Yunan Cha
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ShinHaru View Post
    iirc original crystal tower series is actually harder than binding coil of bahamut.
    Labyrinth of the Ancients is not more difficult than The Binding Coil of Bahamut imo

    And OP, have you thought about trying your hands on Extreme primals and Second coil?
    Seeing as you want more challenging content you may aswell give it a try, might like it
    (0)
    Last edited by Zanhe; 09-25-2014 at 02:16 PM.

  9. #9
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    I enjoy difficult the current difficult 8-man content.

    Though Coil is on lockout & ex Primals, you get the item you want & you're done, short-winded with virtually no replay value.
    (0)

  10. #10
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I think Savage LotA and ST will be subject to weekly lockout. Or at the very least wouldn't be on duty finder in the first iteration. Why? If it's only for titles, it'll go the same way as current Savage Second Coil. Dead on arrival. If you put good gear, say, akin to Second Coil (or Third), then you have to prevent people from gearing up 24 people a week and being completely done in 11 weeks leaving another 11~14 weeks of nothing to do.

    However, if it was weekly lockout for those two with the addition to Coil lockout, then it starts to resemble the game FFXIV draws inspiration from. Now that's not a bad thing but I'm sure WoW refugees would not be very pleased. I'd like savage 24 mans though, reminds of my time in Aion doing Eternal Bastion.
    (0)

Page 1 of 2 1 2 LastLast