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  1. #51
    Player
    Zetsumei_Tsunarashi's Avatar
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    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zahak View Post
    Like having a hidden walkway up to the top of a certain mountain, but when it rains the waterfall runs along the path so you won't be able to ascend during flooding weather. Even if the top was just for scenic purposes. Would be hard to pull off in live action though <_<
    I think they could do something maybe like the fire walls at Ifrit's cauldron in FFXI. This was a wall of fire that went up and down and when it was up you couldn't go past it. If you waited like 10mins(?) the fire would go down for a few seconds and you could pass it. Or if you didn't want to wait, you could use an ice cluster to put out the fire.

    They could make like a water fall coming down a hill with a stream that formed in the road, and after a while, the rain would let up a bit, and the flow of the water would slow down and you can pass it. Or could use some item to pass it right away.
    (2)

  2. #52
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Yeah I'd figure someone would whine about it.
    (0)

  3. #53
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Uh... When is going to rain i see the sky turn gray slowly and rain starts pouring a little then boom lots of rain
    (1)

  4. #54
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50

    Zones where it like always rains, and when you get closer to say HNM spot, or closer to an evil dungeon, or closer to a higher level zone/area... the rain turns to blood or some other different color. To signify you're nearing something. Maybe the rain can even just change direction, to show the weather is getting worse.

    Say as we got closer to Dzemael Darkhold, the sky just got dimmer, and rain started, but when you're far enough from the zone line, the weather goes back to normal.



    Like the plains in FFX, a zone with all lightning weather, and every so often the ground starts to glow to signal a lightning bolt is about to crash in that perimeter, like eruptions from ifrit, but, more/less reaction time depending on whether we lose animation lock or not. Getting hit by lightning can take off % HP or something, maybe there can be specific gear or buff that can be cast to negate lightning dmg (or SS can eat it).

    Snow weather, and as you get closer to HNM/zone/area the blizzard can pick up, standing still for too long in certain areas, or this area in particular can give you some frost debuff idk.




    Dark weather (not purple) where it's like night time or the skys dark, for instance clouds block out the sunlight all the time. So it's never really bright. It's just like being in a shadow zone. With only lights/lamp posts to guide adventurers... Maybe have some tough monsters who make loud noises hiding in the shadows of places players shouldn't wander off too. Additionally there could maybe be some little glowing bugs that hover around and they're the only source of players able to see certain areas of the zone. Either way, the general concept is a dark ominous zone, like Castle Zvahl Baileys + Castle Zvahl.



    That's from Amnesia, but having say 1 little zone where players feel like they're playing a survival horror, and the monsters are from demon mythology or w/e... The zone can lead to Count Draculas castle or something.

    Lastly I thought the Dynamis zones were pretty cool. There was obvious differences from the cities in Dynamis compared to the regular version. Perhaps having like a high monochromatic zone/weather color. Not completely black and white, but very faded, like the zone is taking place in the past...

    Fighting in a city would be exciting, like a lost/forgotten/pillaged city, the size of Ul'dah or something. Only it's riddled w/ smoke and fog, and there are flames scattered everywhere.

    Really don't expect any of these to ever be implemented. Just my expectations for a revolutionary MMO. Though 11 allowed players to deal extra elemental damage during that elements weather/day, I don't know how many other MMOs had similar/unique uses for their weather.

    And Dodore during purple weather is another good example!
    (4)
    Last edited by SniperRifle; 03-01-2012 at 06:56 AM.

  5. #55
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    A place where you can see lightning actually strike the ground like in FFX would be awesome. Heck I liked the lightning dodge game, let the lightning hit me too!
    (2)

  6. #56
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello.

    In version 2.0, we plan on revamping the system for the appearance of weather so that the weather itself has meaning behind it. Since there are limitations to what can be implemented in the game, it would be difficult to depict every aspect of nature realistically, but we will do our best to match the weather patterns with each area in conjunction with all of your feedback.

    There are things we can and can’t implement, but if you have any ideas, please send them to us.
    Interaction between players and the weather itself, more specifically - the effects of weather on how players play, is the best way to add meaning to weather.

    If you break up the different degrees of weather then decide what the player should feel from those situations, you could have a fairly dramatic effect on the game.

    I could see the following:
    • Extreme Weather
      A Player should Fear extreme weather, and would want to stay far away from it. However, to make things interesting, create situations where if one risks Extreme Weather there might be Extreme rewards.

      For example, consider a volcanic eruption. Let's say that every few days the volcano on La'Noscea erupts. Prior to erupting the volcano starts spewing ash into the air signaling the violence to come; and, 5 minutes before the eruption, a very valuable diamond node appears near the bottom of the volcano. Adventurers would, upon seeing the signal of ash and flame, would gather their companions and brave the hot descent into the volcano's depths. And for all that do not make it to the node in time, they will either die slowly from the poisonous gasses and enemies that lurk in such places or they will simply be overcome by the sudden eruption of lava.

    • Light Weather

      Light Weather, not being particularly dangerous, could offer other changes to the environment. Heavy rains could change the type of fish you encounter. After a bit of rain, certain plants or bugs may become harvestable by botanists.
    • Mild Weather

      Mild Weather could combine the effects of light and extreme weather. What comes to mind at the moment could be something like enemies that appear during a dust storm. During a dust storm, perhaps certain dangerous enemies will use the storm for cover and start lurking about, and, at the same time, certain locations with rare ore are uncovered. In order to obtain the rare ore, you would have to risk running into the dangerous enemies.
    (3)

  7. #57
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by HiirNoivl View Post
    Yeah I'd figure someone would whine about it.
    Really it's because there is nothing you can do about weather. It's all random and it absolutely blows when you need to get somewhere and, like in my example, there is a stupid rock in your way and you have to stand there for 20 minutes. We need to at least have detours in the cases like a river flooding that would be blocked off for a potentially long time.
    (1)

  8. 03-01-2012 07:15 AM

  9. #58
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
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    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Estellios View Post
    Really it's because there is nothing you can do about weather. It's all random and it absolutely blows when you need to get somewhere and, like in my example, there is a stupid rock in your way and you have to stand there for 20 minutes. We need to at least have detours in the cases like a river flooding that would be blocked off for a potentially long time.

    It doesn't have to be a big inconvenience, for example, say it's a shortcut to Ifrit cave that opens up in dry weather... the minute that short cut was unavailable people would whine even if they could just get there the way they always have.
    (2)

  10. #59
    Player
    moeru's Avatar
    Join Date
    Aug 2011
    Posts
    86
    Character
    Moeru Taiyo
    World
    Faerie
    Main Class
    Gladiator Lv 50
    blizzards would be awsome if not a random avalanche.mabey a random dust devil or tornado in a desert area like if i recall altepa desert was.
    (2)

  11. #60
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Elemental abilities will do more damage in certain weather or special effects.
    (1)

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