Interaction between players and the weather itself, more specifically - the effects of weather on how players play, is the best way to add meaning to weather.
If you break up the different degrees of weather then decide what the player should feel from those situations, you could have a fairly dramatic effect on the game.
I could see the following:
- Extreme Weather
A Player should Fear extreme weather, and would want to stay far away from it. However, to make things interesting, create situations where if one risks Extreme Weather there might be Extreme rewards.
For example, consider a volcanic eruption. Let's say that every few days the volcano on La'Noscea erupts. Prior to erupting the volcano starts spewing ash into the air signaling the violence to come; and, 5 minutes before the eruption, a very valuable diamond node appears near the bottom of the volcano. Adventurers would, upon seeing the signal of ash and flame, would gather their companions and brave the hot descent into the volcano's depths. And for all that do not make it to the node in time, they will either die slowly from the poisonous gasses and enemies that lurk in such places or they will simply be overcome by the sudden eruption of lava.
- Light Weather
Light Weather, not being particularly dangerous, could offer other changes to the environment. Heavy rains could change the type of fish you encounter. After a bit of rain, certain plants or bugs may become harvestable by botanists.- Mild Weather
Mild Weather could combine the effects of light and extreme weather. What comes to mind at the moment could be something like enemies that appear during a dust storm. During a dust storm, perhaps certain dangerous enemies will use the storm for cover and start lurking about, and, at the same time, certain locations with rare ore are uncovered. In order to obtain the rare ore, you would have to risk running into the dangerous enemies.




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