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  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    8-Man Dungeons Please

    Can we have some?
    (17)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    No

    /charstuff
    (3)

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Instead of three 4-man dungeons SE should release one 8-man per patch.

    Now hear me out for a second. 4 mans are currently invalidated on release because easier alternatives to i90/i100 (Minimum) exist and we've been stuck with i70 and i80 dungeons that would've been trash content even back when Leviathan had just been released.

    What if instead of releasing content like that (Which is going to be ignored by most people outside of roulette), you released one 8 man dungeon per patch that was 5 levels below the tome gear sets? So for instance at the start of the patch which introduced Second Coil and Soldiery -

    CT - i80
    Myth/Allagan - i90
    Dungeon Gear (And maybe later weapons) - i95
    Weathered Soldiery (And later ST) - i100
    High Allagan/Soldiery - i110

    Doesn't that make more sense than what we got (Brayflox/Halatali/Amdapor dropping i70 gear)?

    Two chests per 8 man boss, you could have the initial 8 man have armor only (Like traditional dungeon loot now) then a second 8 man in a later patch with some armor and some weapons like Wanderer's Palace as a mid-way weapon.
    (6)
    Last edited by Prototype909; 09-25-2014 at 01:13 PM.

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    A single 8 man dungeon per patch? People would blow through content twice as fast.
    (0)

  5. #5
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    A single 8 man dungeon per patch? People would blow through content twice as fast.
    Nobody even does the 4 mans though outside of roulette unless they're trying to get vanity. They can barely be called content in their present state and there's no sign that they're ever going to logically make sense as a progression point like they once did in 2.0. They have no place in the game in their current state.

    Veteran players have no need to run them
    New players have easier and better alternatives for gear and tome cap at the same time now that hunts are in the game
    If it wasn't for duty roulette most players would probably not even go into them aside from the initial clear to finish the quest or what not
    (6)

  6. #6
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I'd welcome anything that deviates from the current pattern of endless 4-mans with little attempt at creativity. There are currently 23 four man dungeons that all basically offer the same experience: Run into packs of generic trash mobs, kill them, fight a boss, kill more generic trash, fight another boss, kill more generic trash, fight the final boss. Isn't it time for something new?

    There are so many cool things that could be done. I'm sure many people here could come up with some great ideas for dungeons. Certainly SE could as well if they put their minds to it and were willing to experiment more.
    (8)

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    We will get more of those in 3.0 once the Main Scenario starts expanding to a Big Plot considering now all we are getting is Minor plot that is setting the stage for 3.0 Storyline in 2.X Main Story.
    (0)

  8. #8
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    I'm struggling to see the reason behind wanting an 8 man dungeon and what could possibly make it more interesting than 4 man dungeons (assuming they are). OP gives no reasoning for the request, either. Lol. There are none other than "it's something we don't have yet."
    (2)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The 8 man story dungeons were cool to do once but not really something that you would want to repeat a lot of times.
    (1)

  10. #10
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DefendPopPunk View Post
    I'm struggling to see the reason behind wanting an 8 man dungeon and what could possibly make it more interesting than 4 man dungeons (assuming they are). OP gives no reasoning for the request, either. Lol. There are none other than "it's something we don't have yet."
    I think people just want to play with more players, 8 mans feels more traditional for most MMO vets. 4 mans feel like a lobby game
    (6)

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