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  1. #281
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by silentwindfr View Post
    you realize how much this on can look selfish and arrogant right? i means, the relic is not a bragging rights! it's the progression of your jobs. i means people must really stop to act like only a few must have something, you have the elemental horse and a few minion for this! relic must'nt be a bragging rights!
    I thought people in this thread hated "RNG for bragging rights"? Basically they need to bring back the difficult like original relic, where Titan was a hard gate to players. So you knew people who had relic weren't bottom of the barrel players. But I believe this would lead to another problem which is heavily rampant in this game and forums; people feel that everything should be accessible and obtainable with minimal effort.
    (1)

  2. #282
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by Exstal View Post
    results in finding a way to discourage those who don't have a heart of iron to give up and pursue other options.
    All I've seen with anything you post is a whole lot of self-proclaiming "no one else should have it easier because I want to be special" BS.
    The more you try to defend this horrible design, the more you look to be someone who is incredibly selfish. Many players would love to work on their weapons, but they are played with this unfun and unfair RNG bullcrap that doesn't "Cull the pack", it discourages players and therefore can cause people to quit and lose interest in the game. I'm not sure SE wants that, and many people sure as heck don't want that.
    As I said before, just because you happened to be lucky and are perfectly okay with mindlessly grinding fates, doesn't mean others are OK with it as well. Also, luck =/= effort or skill.

    Quote Originally Posted by Raxion View Post
    People saying that they farmed for days and weeks without getting anything, I gotta call BS. Doing FATEs for an hour does not count as farming for a day. If you 'really' sit down and get busy for a good 5-6 hours of FATE grinding, you'll usually walk away with at least 1. I have one near-Nexus, and one Animus weapon. Neither of them took me more than 5 solid days of FATE grinding to finish. Sure, RNG is RNG, but even if you were to have the worst luck imaginable, you'd still be getting Atma if you were actually 'farming' for them, and not giving up after 10 FATEs.
    It's not worth it or enjoyable for many people to "Sit down" and chase after the same fates over and over again, many times missing fates they needed because they may be too far away, being halfway across a zone, or are being completed too fast. There are many variables that make this grind horrendously frustrating.
    Just because you got one atma after a 5-6 hour grind doesn't mean that other people want to do that. Many are seeing their friends either quit or move ahead of them because RNG is not being kind. Luck is not something that works well in this game for something like a relic upgrade. Many of my friends are discouraged, saddened, and ready to quit because they can't keep up with other members of our FC or friends of their own.
    It was amazingly fun to get over the hurtles of the Hard mode primals as a group, but with the Atma grind, you can't do that anymore. Many people get left behind, and that's never a good feeling.
    (6)
    Last edited by Uielyave; 09-27-2014 at 02:27 PM.

  3. #283
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    The atma system probably would have gone over better if luck was still a stat we could invest in.
    (2)

  4. #284
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Uielyave View Post
    You're see what you want to see. That's fine.
    (0)

  5. #285
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    those who said no are like people who are crying during Steam sale because they already paid for full price games.

    grow up.
    (5)

  6. #286
    Player
    ryoichan's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    5
    Character
    Ryo Ezekiel
    World
    Moogle
    Main Class
    Archer Lv 80
    I'm adding my experience here. I'm convinced the atma step (and the subsequent ones actually) was implemented to feed the low level content. We need people to do fates in unefficient levelling zones ? Let's make a unavoidable quest using that mechanism. Same goes for low level dongeons in books, and now low level bosses for nexus quest. I don't agree with that strategy from the developper, and I think that's a lazy way to actualize old content; but at the same time, that's a good idea to "force" people to go back in old dungeons. My point is, they could have done it in a better way... The last nexus step is really no brain too when you think about it, the only difference is that you know the state of the process.

    After saying this, I must admit I have mixed feelings about atmas. Sometimes it was nice to run around the maps, levelling the chocobo, hanging with new people in teams ; sometimes it was really depressing because of the involved luck required to get atmas. I was pretty lucky in my case, that's why I'm not raging about that I guess ; however I can understand it is time to ease up the atma grinding process, since the subsequent steps are shorter and do not depend on luck. My 2 cents recommandation: make the probability slowly increase after each fate, just to ensure the atma will drop eventually after investing a lot of time in a zone.
    (2)

  7. #287
    Player
    RiverTams's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Kiki Altmara
    World
    Hyperion
    Main Class
    Weaver Lv 51
    This is stupid.
    I spent 3-6 hours a DAY sometimes on the weekends 8. For. 3. Whole. Weeks. In camp drybone.

    Not
    One
    Drop.

    So yes its possible for farm forWEEKS and not get anything. Its called RNG and we arent making shit up.
    (1)

  8. #288
    Player
    Spetsnaz's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Spetlana Slovington
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Mijin View Post
    Some people win the lottery too, or become movie stars. If someone gets all 12 that easy then they probably deserve it because their karma must be like that of the Buddha. You're acting like 50% of the people have it that easy, when in actuality, it's more like .00000000000005%. In general when you are faced with a 5% chance 12 times, the majority of people are going to average pretty close to 5%. Use this and see how many time you can land five or under in close proximity of each other 12 times.
    They deserveit faster? This is the single stupidest posting this thread... Congrats
    (2)

  9. #289
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Excluding the easier to obtain myth gear, they nerfed the original relic quest with echo and by adding the trials to DF. They nerfed BCOB and will do the same thing for SCOB.

    They've already set plenty of presidence or making older content easier to obtain after a while. I am sure they'll do the same thing for ATMAS drop rates as well. But that doesn't mean it'll still be a cake walk. Getting IV grade materia is still expensive and will block some people from advancing
    (0)

  10. #290
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by WellGramarye View Post
    Fun is subjective. Challenging is subjective.

    Some people find Coil fun. Some people find Coil Challenging. Others don't.

    Hanging out with friend's doing Fates, while helping them level because they aren't level capped, and getting rewarded is fun to ME.

    Doing a Raid weekly for gear that's marginally or not at all better than other options, while dealing with rage quit tendency people, and super stressful situations on the other hand is NOT fun for ME.

    Your mileage may vary. More people need to look at exactly why they are doing certain things, and playing the game.
    I have yet to find anyone who actually enjoyed the Atma grind. The grind itself that is, not the actual obtaining of the atmas or weapon itself.But as for the people who dislike the grind, I'd say its over 99%

    And Challenge isn't as subjective. There is little to no challenge for the atma.
    (1)

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