

The MMO and the dedicated player
The Game opens! A brand new world to conquer!
Day1: The dedicated player will starts immediately to find the most efficient way to cap the level. After some experimenting, and some forum post with his own pro friends in endgame forum, he got the right path, and will makes the world-first character cap. Its friends follows almost same time. All of them, subtle or less, braggin' hard on forums.
Day2: Endless farming of whatever gives the best armor of the game. Eventually whine about lockouts on forums, they are slowing him.
Day3: Storming everything haven't been unlocked or done previously. Endlessy grinding anything that drops something to brag about. A pet or a skin, who cares, it must be a rare!
Day4: All gone and done, telling all the world on forums that game is boring and dying and asking for expansion soon. All other players (the noobs!) still running to get the the cap.
Day5: The dedicated player moves to another game, new or updated. Rinse and repeat.


Again one of those posts.


Very MMO is slowly dying, but that is good case.
Bad MMO is rapidly dying.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0



Must we get a thread like this every patch.... /eyeroll
My ps3 still can't load everyone on mor Dhona, so there, plenty of people are still playing.

No! ARR is dying!! Yeah... not so much. Truth is the closer we get to Christmas the more games are released. People are fickle when it comes to entertainment as well. The mmo gaming community is, well, the worst in this regard as newer, shinier things are released. We also have what is called "wandering". It may not be so much that people who play and leave dislike the the game insomuch as it doesn't fit their niche. My nephews could most likely never get into this game, though they'd try it. They're used to things like FPS and solo games. Some people just do not have vast amounts of time to invest and if something comes to interupt what they did have, well you get the picture.
Last edited by Seiryuukishi; 09-25-2014 at 06:57 PM.
Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.
Unfortunately, as a player returning from a long break, I believe the player base has dwindled down from my observations so far.
Time in ques(tank), Twitch viewers, etc., all small clues that can give insight into how the game's population is doing. Hopefully, subscription numbers don't dip down to the point that they consider F2P.
PS3 limitations
The game is doing well.Unfortunately, as a player returning from a long break, I believe the player base has dwindled down from my observations so far.
Time in ques(tank), Twitch viewers, etc., all small clues that can give insight into how the game's population is doing. Hopefully, subscription numbers don't dip down to the point that they consider F2P.
In my opinion the game is no where near dying... but in regards to this comment, let me give you some insight. I highly doubt SE will ever go F2P with this game. If you look at their other long running MMO Final Fantasy XI, there are often less than 700 people on any given server at any given time and that game is still a subscription model and has been for over 10 years.
All this being said, How are people basing their judgements on whether this game is dying or not? Because if your referring to quuee times being long for tanks, thats a poor way to judge considering hunts took away from queues, and now the new Nexus weapon lights make most folks just spam trial duty roullette. So the rest of the queue's for various dungeons have probably suffered.
Last edited by Vespar; 09-25-2014 at 06:44 PM.
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