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  1. #11
    Player
    gothikka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Darknecros Etna
    World
    Hyperion
    Main Class
    Lancer Lv 70
    If they wish to keep the lockouts, another idea would be to make the lockout on a per-job/class basis, that way each job would have a shot, instead of just 1.
    (6)

  2. #12
    Player
    ariaandkia's Avatar
    Join Date
    Mar 2014
    Location
    ilydia is Gridania's Macro Queen
    Posts
    266
    Character
    Ilydia Infinitum
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    They could totally make a system like (as an example) 3500+250 per level 50 combat class for maximum and 400+25 per level 50 combat class for maximum. This would end with 9 (ninja) for 5750 and 625 total soldiery per week.

    I mean, this would make a semi-balance since if you don't have that many classes, no real need for a lot of soldieries, but if you have a lot of classes, you need more to work on all of them.

    just my thought.
    (4)
    The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
    I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
    I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen

  3. #13
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Riepah View Post
    Sadly, for a game that allows multiclassing, a lot of the game's systems actually seem to discourage it.

    I love multiclassing to bits, but character-bound lockouts and limits like these, as well as 2 free retainers loudly yell: "Make alts instead!"
    I agree with this! I would make an alt, but I am cheap and don't want to pay extra. Hmm, have to pay more to make an alt...

    Quote Originally Posted by Toodles View Post
    I could go for 3,000/600.
    This seems reasonable, let's look forward to it

    Quote Originally Posted by Songi View Post
    ...In the future I want to see lockouts be reduced from 1 week to 72 hours (prefer no lock but this works).
    This would be great!

    Quote Originally Posted by ariaandkia View Post
    ...3500+250 per level 50 combat class... 400+25 per level 50 combat class
    Brilliant! But hopefully they'll just do what Toodles said outright.
    (0)

  4. #14
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    they should actually consider doing something about the lockouts especially once expansion is out. people who will buy the expansion are the people who will stick with this game through thick and thin despite with how new content are being implemented now.
    (0)

  5. #15
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Alipoprocks View Post
    I don't play that way.
    Considering T9 was beat with mostly ilvl 90 gear, you aren't necessarily being carried by not being 110. Play smart and you'll contribute enough to pull your own weight.
    (0)

  6. #16
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I wouldn't be in favor of easing the weekly Sol cap just yet. However, I would be ok if ST armor lost the weekly lockout while still keeping the weekly lockout on sands/oils/uat.
    (0)

  7. #17
    Player
    Spetsnaz's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Spetlana Slovington
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    I wouldn't be in favor of easing the weekly Sol cap just yet. However, I would be ok if ST armor lost the weekly lockout while still keeping the weekly lockout on sands/oils/uat.
    Was all ready to jump on you but you acknowledged the need to limit sands/oil/uat so I agree
    (0)

  8. #18
    Player
    Everjams's Avatar
    Join Date
    Jan 2013
    Posts
    39
    Character
    Nierati Bojmir
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    I wouldn't be in favor of easing the weekly Sol cap just yet. However, I would be ok if ST armor lost the weekly lockout while still keeping the weekly lockout on sands/oils/uat.
    More then likely with the 3rd coil coming the gear lock out will be removed just like they did with CT.
    (0)

  9. #19
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    And thus you have kept playing throughout the entire patch, paying a monthly subscription every month as opposed to spamming content and getting all jobs geared and the patch 100% complete in 1 month and cancelling your subscription. The system works.
    (0)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There is a chance that soldiery don't have a weekly limit after 2.4
    (0)
    Last edited by Felis; 09-25-2014 at 11:29 PM.

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