Well... The problem with gil rewards from leves is that they steadily increase the amount of gil in circulation. So right now the value of gil is pretty nil for anyone who has played for awhile.

SE needs to lower the amount of gil going into the economy to stop the inflation, then they need to add a steady way for gil to be taken out so the value can deflate a bit too.

THEN they need to adjust crafting in such a way as to actually promote crafters to craft items all across the board (hopefully the materia system will help here.) because right now several low level things require very bizarre and not at all low level ingredients, (berets, gladii, spathae, etc.)

It's pretty harsh for anyone coming into the game right now... Especially since most crafters won't bother with the lower level gear. That being said, I bet most of those same crafters would be willing to make things for newer players upon request...

I know I personally have ridiculous amounts of Hempen and Cotton cloth and would be more than happy to bang out some clothing if someone needed it.

Unfortunately... increasing the gil rewards from levequest isn't a great fix for anything in the long run.