Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 37
  1. #21
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I wonder if their going step it up when in comes to cut scenes in the upcoming patches and expansions.

    I don't have the quote with me, but apperantly they (SE devs) are spending alot of resources on something that Yoshi disagrees with and thinks its unimportant for the game. My guess is they plan on adding more cutscenes and voice acting. Both of which are expensive and time consuming
    (1)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Yoshida said that the main reason why the Hildibrand CS are not voiced is because the devs do also last minute changes on these CS to make them better.
    And I can say, the Hildibrand quests have really the best CS in this game

    https://www.youtube.com/watch?v=VbEan62z8RA
    (1)

  3. #23
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    And really, what man could possibly convey Hildibrand's manliness effective enough to make you feel like it's just as he should sound? None, I tell you!
    (1)

  4. #24
    Player
    Nici's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    283
    Character
    Sarai Vanlaere
    World
    Cactuar
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Gramul View Post
    Like other people said, they take a lot of time and effort to do. It's a shame we had to throw them away for ARR. (Why did we have to ruin all the gathering/crafting questslines though?)

    Hopefully we can get some good ones in the expansion or something. Something where they can take time to make a good scene.
    Agreed...i would love to see better CSs...at least in the main scenario questlines, on another note...i wonder if they will make a new CGI trailer for the expansion like they did with ARR, i will admit i would love to see another one, but then again if it cuts into work on in-game CSs or any in-game development time then i can do without it.
    (1)
    Quote Originally Posted by odie View Post
    I can't imagine anyone complaining more than the English forums.

  5. #25
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    Once support is dropped for the PS3, the in-game cut scenes will likely improve.

    Until then...

    Godspeed.
    (0)
    PS3 limitations

  6. #26
    Player
    ShiloEET's Avatar
    Join Date
    Oct 2013
    Posts
    185
    Character
    Nykova Williams
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yukiba View Post
    https://www.youtube.com/watch?v=aU5N24_5VIk I probably watch these atleast once a week. Is it just me or do the cutscenes in 2.0 lack something that 1.0 seems to get right? The whole gridania opening is just amazing.. I especialy like how the wood wailer show up out of no where after the moogles go by. Just something about the look and camera angles, graphics, and scenario of the cutscenes are all just amazing. Does anyon agree? Don't get me wrong, i love 2.0 just as much if not better than 1.0. But the cutscene quality just seems to be so much better to me but I always hear or read the devs say different. But looking at it I just dont see how they can say this..

    Edit: Also it seems like it gives your characer more, well, character. lol. I dont recal ever hearing the voice of my character in 2.0 cutscenes. i only hear it durring combat..
    Ah, wow! That was amazing. Thanks for showing us.
    (0)
    I don't think anyone can stop me anymore, except for god"...

  7. #27
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Gextiv View Post
    Once support is dropped for the PS3, the in-game cut scenes will likely improve.

    Until then...

    Godspeed.
    That's not the reason why. The PS3 does not limit creativity in terms of animations, effects, sounds, dialogue or the amount of time the development team spend on planning/crafting a proper cut-scene.

    That's simply a time restriction on the developments teams part.

    Another reason for this, is that the cut-scene is loaded in separately from the rest of the game, other un-necessary processes are removed during a cut-scene and then reloaded again after, therefore processing proper and memory simply isn't really as much of an issue (hence why cut-scenes are so smooth compared to the rest of the game on a PS3)

    See my original post for more detail.
    (4)
    Last edited by Shioban; 09-25-2014 at 09:59 AM.

  8. #28
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I don't think 2.0 had any cutscenes that were memorable sadly.

    1.0 had the amazing leviathan intro and do you guys remember that one where the sky gets covered in dark clouds (in real time!!!). Those were so cool.

    I don't know why they aren't even using mood specific music for most scenes like 1.0 and XI did.
    So much of the main storyline just seems... For the lack of a better word; cheap.
    (2)

  9. #29
    Player
    Nici's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    283
    Character
    Sarai Vanlaere
    World
    Cactuar
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Seif View Post
    I don't think 2.0 had any cutscenes that were memorable sadly.

    1.0 had the amazing leviathan intro and do you guys remember that one where the sky gets covered in dark clouds (in real time!!!). Those were so cool.

    I don't know why they aren't even using mood specific music for most scenes like 1.0 and XI did.
    So much of the main storyline just seems... For the lack of a better word; cheap.
    I wouldn't go that far to say that there wasn't any memorable CSs, like others have mentioned the Hildebrand CSs were pretty hilarious, not to mention the small CSs of your before and after Duel with Hoary Boulder and Coultenet, i would name others but i don't want to spoil anything for newer players who might happen to be reading this thread.
    (0)
    Quote Originally Posted by odie View Post
    I can't imagine anyone complaining more than the English forums.

  10. #30
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    The camera was so much more dynamic and movie-like in 1.0, I miss that so much. Also the adventurer was animated a lot better in 1.0, with actual expressions (and sometimes vocal exclaimations) and fluid movements that weren't just static emotes. In 2.0, all we do is /nod, /talk, /handover, /take stuff. We lost a lot of stuff from out-of-CS animations too, such as skidding and skreeching to the ground when suddenly stopping and turning.

    Whoever they fired from XIV's original team that took care of camera movements and character animation should come back, he did awesome.
    (2)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast