


Ha thanks. While I know how you feel, I do think that the only reason our current classes function in the basic manner they do is because of 2.0 release / development time. They didn't exactly have a lot of time to change up the formula plus they wanted classes that people who haven't been playing MMO's for a very long time could use to full potential. As for your question. There is no such thing as "perfect" balance, but our current balance could exist with the classes functioning different, and they very well may later into a different level cap and with a(hopeful) change to the armoury and cross class system. We just needed basic bare bones things to revive the game with.
Also I did say a lot of stuff others said in the topic already, our classes really are unique to their other classes in their roles, and a special skill wont help them be more unique. The problem is a bit different than the uniqueness they have from each other, and more so the uniqueness they have from their own basic game play style.
Scholar, Warrior, Monk, Ninja, are definitely going in the right direction though.
Last edited by Cynric; 09-26-2014 at 12:21 PM.
Well those are my sentiments as well, I think they did a fantastic job with the time they were given, although with that fact in mind there is all the more reason to think about overhauling a few systems down the line, or at least improve and expand on if they can, that would be great.Ha thanks. While I know how you feel, I do think that the only reason our current classes function in the basic manner they do is because of 2.0 release / development time. They didn't exactly have a lot of time to change up the formula plus they wanted classes that people who haven't been playing MMO's for a very long time could use to full potential.
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