Saying you are a "old FFXI" player" does nothing for your argument. Would you look at that, so am I. You can not compare the games because while they are both MMO's they are totally different games. FFXIV's progression is strictly vertical where as FFXI's progression (at least when I last played, which was the launch of the first Abyssea expansion) was mostly horizontal. While classes were "unique" it also meant that only certain classes were brought to the table. Going meriting? SAM SAM SAM BRD WHM. Wanna play a BST, BLM, or SMN? Better love to solo from 1-75. Classism is BAD for a game. The more you ostracise your player base, the less likely they will keep playing. Even during the FFXI era players always took the path to least resistance. Every zerg encounter was: BRD rotations for super buffs, throw as many SAM as you can, unless you had a reliced DRK, perhaps a MNK or two for hundred fists, couple of healers outside the party and a THF to tag the mob with a Thief Knife just in case Treasure Hunter actually worked. Every other job could just sit and watch until that one or two instances they might be useful. Everything you suggest would make the game worse than it currently is.