Remember when the player poll came out and they asked what new jobs we'd like?
They even included as an example the Arithmetician. Now that could be an interesting job to play.
Remember when the player poll came out and they asked what new jobs we'd like?
They even included as an example the Arithmetician. Now that could be an interesting job to play.

 
			
			
				Personally, I'm holding out for Puppetmaster.Remember when the player poll came out and they asked what new jobs we'd like?
They even included as an example the Arithmetician. Now that could be an interesting job to play.
Right. You managed to obtain 3200 Soldiery tomestones worth of gear in a single week. I believe that. Just like I believe roegadyn are short and your posts have any connection to reality.And usually, I can get my fresh level 50 every piece except the pants and body within the first week. and usually the body and pants take a week each to obtain unless I spam PVP runs. So unless the new content runs suddenly go dead zoned within the first month or so of being released, that's not a big issue to begin with.
 
			
			
				ilvl90 gear is more than enough to handle ex runs until you get enough soildery tomes. idk what mmo your playing but gear is hardly a foothold standpoint if you can "react" in time to everything.

 
			
			
				
Crafters are the only ones that can Affix materia to these items. You NEED to have a crafter to Maximize the potential and that crafter has to match the type of item as well as the Level Requirements of the materia. In addition in order to force extra materia onto a piece that has no available slots, it requires a higher level crafter as well.
The best food items in the game are made by Culinarians and as for Alchemist they also make gear. Arcanists wouldn't be able to put Materia in their tomes without Alchemists by example.
Quite simply put you cannot Maximize the potential without crafters and crafters would be Dead in the water without Gatherer's (Miner/Fisher/Botanist) supporting them.



 
			
			
				While I agree it's good to have variety in the jobs, I really don't feel they're too similar. I actively play both WHM and SCH, and BLM and SMN. They're very different. I also play BRD, it's very different as well.
Like people have already stated, too many differences leads to people being left out. Remember back when everyone was farming Brayflox HM speed runs for Myth? The ONLY DPS jobs people wanted were BLMs and BRDs. Just last night, I saw a Party Finder for Levi EX that specifically stated "no monks." Exclusion is not a good thing in a game like this.
But not to, y'know, actually craft.
But not as different as, say, WHM/SCH and DNC. A healer that generates its cures by being in melee combat, doesn't require MP and can't be silenced. When you look at it from that perspective, WHM and SCH are fairly similiar. To be fair, of all the roles currently in the game, the healer role does, to me, seem to have the widest difference.
BRD is not anywhere near as different as it could have been. It could have been a support class as it has been in all FFs rather than a DPS with a couple of support abilities.
Sometimes you have to accept that some classes will get left out of some content. Fortunately this game encourages you to level multiple classes. As long as a class isn't left out for most content and the BIS doesn't exclusively come from one content (*cough* Coil *cough*) then it's not as bad as you're worried it will be.Like people have already stated, too many differences leads to people being left out. Remember back when everyone was farming Brayflox HM speed runs for Myth? The ONLY DPS jobs people wanted were BLMs and BRDs. Just last night, I saw a Party Finder for Levi EX that specifically stated "no monks." Exclusion is not a good thing in a game like this.
Ask someone who levelled PUP to 75 in XI, they got left out for loads of stuff, but it was hella fun anyway.



 
			
			
				I never played XI, but I heard dancers were really fun. I would love if they added dancer as the next healer class. I would eat that up in a heartbeat.But not as different as, say, WHM/SCH and DNC. A healer that generates its cures by being in melee combat, doesn't require MP and can't be silenced.
BRD is not anywhere near as different as it could have been. It could have been a support class as it has been in all FFs rather than a DPS with a couple of support abilities.
As for bard, they may not be all they could be, but you have to admit they're very different than other classes. They're the only class that can restore MP and TP for the whole party. They're the only class that can buff the magic damage of every caster in party. They're also the only class that can run around (and at a ranged distance) all of the time, while still attacking at full force.


 
			
			
				Yet, from my experience, they just like to run around pew pew pewing. Double WHM out below half MP, RUN FOREST RUN. SCH having to raise too many bodies and out of MP, RUN FOREST RUN.They're the only class that can restore MP and TP for the whole party. They're the only class that can buff the magic damage of every caster in party. They're also the only class that can run around (and at a ranged distance) all of the time, while still attacking at full force.



 
			
			
				LOL, hey now I wasn't defending all the bad ones out there. Just pointing out the qualities a good one can bring to a party.
The MP and TP regaining abilities are something that's rarely used, particularly TP.As for bard, they may not be all they could be, but you have to admit they're very different than other classes. They're the only class that can restore MP and TP for the whole party. They're the only class that can buff the magic damage of every caster in party. They're also the only class that can run around (and at a ranged distance) all of the time, while still attacking at full force.
Once the Gun class, which was originally slated to be released in 2010, is released, I imagine it won't be the only class that can run around while DPS'ing.
Again, this comes to a question of scale.
Think more outside the box:
Tanks with low threat, but high survivability.
DPS that can transfer hate.
A melee DPS with cast times that root them in place.
A healer that can damage themselves or party members to cure others (lol, imagine a Raise that required the player to use *all* their HP)
A pet job where the player does very little damage and their pet will die to a couple of hits, but does massive damage.
A pure support class
A pure debuff class (debuff resistance/immunity on bosses kinda negates this, though)
Evasion Tanks
Debuff Tanks
Drain Tanks
A DPS that does more damage the more enmity they have.
I'm pretty sure you could find examples of all these kinds of classes in older MMOs.
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