Quote Originally Posted by subteraneanbird View Post
Foe Requiem begs to differ. So does Disembowel, Dragon Kick, and Storm's Eye. You can't say damage types never matter when plenty of T2 wipes were and are still caused by killing the wrong nodes.
I'm having a hard time putting this to words but all the damage type in this game so far seems to only start from 100%. Whatever damage you do will not change until you buff yourself up or the enemy buffs themselves up. AFAIK there are no classes that are naturally good against any type of mob. It basically feels like any resistance buff the enemy has only servers to our detriment and whatever resistance modifier we come up with (the ones you mentioned) only serve to categorize buffs so that only specific classes benefit from it (only paladins can benefit from another warrior, only monks can benefit from other monks, only bards and dragoons can benefit from a dragoon's disemb, etc). It just doesn't feel like a 'real' damage type system to me.

Speaking of which, dragoon and monks both have a damage boost type, a damage taken increase type, two native dots so in some way, it does kinda feel like their mechanics are similar, even if their combo system and timers are different.