Quote Originally Posted by RiceisNice View Post
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Oh yes most definitely they have accomplished it well enough in my opinion as well. While I have my own thoughts on summoner and bard that is indeed a different topic. Yeah I personally just want to see classes designed from the ground up with special systems in mind help flesh them out, but for a game that came out extremely fast on a re release by scrapping the entire old game and with a lot of new players in mind. I think the current jobs do fine anyway.

As for job changes, I mean more so I expected more of a job change, or advancement but you only get stats, and 5 job skills to replace the 5 cross class slots you lose. While yes going for 30 levels you are a Gladiator, I would still expect paladin to play like a Gladiator of course, but much more paladin like. This isn't the case though, A GLD and a PLD at 50 are very identical because they're the same thing, the only difference is Cross class skills vs job skills. I would of liked to be playing my job from 30 on and not be playing my class (traits for the class,skills from it instead of job) the entirety of me playing that class. It just makes the class change feel like it wasn't even needed. Just my opinion though and once again a separate topic.

Yeah and there's nothing wrong with seeing classes based on their roles rather than their archetype they perform(scout vs asssassin vs mage), and if you do that, like I noted in my first post, it's easy to see the classes are different enough from each other that you can't play them the same. In the end our current jobs just feel like simplified versions of classes I've played in other MMO's before, and while I'd like to see them maybe break the mold. I definitely understand why they couldn't right away. By bare bones I mean basically what they do is too simplified, as I said in my first post I think they're vastly different from each other, they just aren't anything special in terms of an MMO class, and I feel that because of how simplified they made them, some people might feel they aren't vastly different to each other. At least with the DPS classes. They're most definitely different than each other, but they also aren't particularly different from other standard MMO classes.

I personally look forward to Ninja because I main thieves and the like and have been waiting since beta for a class I usually play. Monk was enjoyable but even the constant positioning has lost its luster for me. I take a quick glance at my timers, I instantly know which out of my 9 possible skills I should use or which route to go through, GL is never an issue for me to keep up. Positioning was never anything new to me since I play thieves and assassins anyway, but it was definitely very fun while it lasted. Also you and someone else noted this but yes sometimes just the weapon is enough for people to play the class, or the lore, or the animation, and those I believe are all valid reasons .

Yes things could definitely calm down a bit.