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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Duelle View Post
    Except that's not how it works. The moment one class becomes superior to others for specific content, people will stack that class and give everyone else the middle finger. FFXI saw this. WoW saw this. I'm pretty sure Lineage II saw this, too.
    See, that's the problem. Not that a job has an advantage against X or Y, but that the advantage is perceived as being some kind of exclusive one-way door to content. It's people's perceptions that need to change first.

    People like to conveniently forget about many of the mechanics FFXIV swept under the rug in the name of evening the playing field, and the selfsame mechanics which FFXI used to make each class shine in their own right. The real savior would be to bring back weaknesses and resistances. Have mobs which are highly resilient to damage aside from blunt, piercing or slashing damage, for example. This would encourage players to bring along dragoons and bards for piercing, or Monks for blunt damage. Mobs which are resilient to melee, but weak to magic encourages you to bring along summoners and black mages.

    Is it really so hard a concept for people to grasp that having an advantage over a target need not exclude anyone? Most of the game revolves around instanced dungeons, which means players have a variety of jobs working towards the same goal. This isn't FFXI where the open world is your battlefield. Having a reason to create a balanced party may be just what this game needs going forwards.

    Quote Originally Posted by Duelle View Post
    PLD and WAR actually are very different because of the approach to tanking each take.
    Yes... one is basically a HP sink, while the other actually defends.
    (4)
    Last edited by Lemuria; 09-25-2014 at 06:22 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    See, that's the problem. Not that a job has an advantage against X or Y, but that the advantage is perceived as being some kind of exclusive one-way door to content. It's people's perceptions that need to change first.
    Expecting people to change their perceptions is wasted time and effort. People as a rule go for the path of least resistance, and that becomes the norm. Regardless of the game in question, trends do form and the community follows them. This is why I've argued that the developers should do their best to influence and keep the trends under control instead of doing whatever and then letting things fall where they may.
    Is it really so hard a concept for people to grasp that having an advantage over a target need not exclude anyone?
    Regardless of what your intention is, exclusion is pretty much imminent because what you're describing invites that sort of behavior from players. Gameplay and mechanics (and imbalances if left unfixed) have always had a very strong influence on player behavior.
    Having a reason to create a balanced party may be just what this game needs going forwards.
    As I've said, variety is currently encouraged. What the game doesn't do is force variety on the player, and that is a good thing. Otherwise you have issues like Instructor Razuvious, an encounter that could not be cleared unless you had two shadow priests in the raid.

    Balanced party comps already exist, but they are determined by the roles of the trinity. This is also fine. Loot distribution also has a hand in wanting to form a balanced comp (especially since unlike WoW and SWTOR you cannot break down gear into enchanting mats/mods for the raid to roll on if no one needs/wants it). it just happens naturally over the game forcing you into it 100% of the time.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lemuria View Post
    Yes... one is basically a HP sink, while the other actually defends.
    Lol

    When played properly, WAR are better tanks than Pld in almost everything. The "problem" with WAR is that they require a really good player to be better than the ones spamming 1-2-3 and occasionally pressing something else. They also are MUCH better OTs than Pld due to their utility (esp their non-aggressive combos).

    Find a really good WAR and then see what you think. However...it's like finding a really good DRG, so you'll just keep favoring the job that's much easier to play...
    (0)