That is a good thing, because the end result is if people do things right and coordinate properly they should always be able to clear the dungeon, raid, instance etc. That should never the in doubt because of some composition changes. Players should not be excluded because the others deemed them useless or detrimental to the party's progress.
Remember when Ramuh EX was being cleared without tanks and favored SMN with titan. That is just wrong to exclude tanks from play. You can see why that was patched right away. The OP doesn't know, but this is what the OP is asking for to create sever imbalances that makes so sense, because the OP doesn't want the same end result.
Saying you are a "old FFXI" player" does nothing for your argument. Would you look at that, so am I. You can not compare the games because while they are both MMO's they are totally different games. FFXIV's progression is strictly vertical where as FFXI's progression (at least when I last played, which was the launch of the first Abyssea expansion) was mostly horizontal. While classes were "unique" it also meant that only certain classes were brought to the table. Going meriting? SAM SAM SAM BRD WHM. Wanna play a BST, BLM, or SMN? Better love to solo from 1-75. Classism is BAD for a game. The more you ostracise your player base, the less likely they will keep playing. Even during the FFXI era players always took the path to least resistance. Every zerg encounter was: BRD rotations for super buffs, throw as many SAM as you can, unless you had a reliced DRK, perhaps a MNK or two for hundred fists, couple of healers outside the party and a THF to tag the mob with a Thief Knife just in case Treasure Hunter actually worked. Every other job could just sit and watch until that one or two instances they might be useful. Everything you suggest would make the game worse than it currently is.
Exactly. I've played on MMOs with imbalanced classes and it was ugly for everyone. For the one that had to sit in the corner and for the other that couldn't bring his friend just because he happen to choose some whatever class in the beginning. What that meant was that no matter how good of a player you are, dedicated or friendly you were. You just picked the wrong class sorry. Now go sit there and suck at your finger while we're playing.Originally Posted by WellGramarye;2462652[B
Classism[/B] is BAD for a game.
This is the one thing I love about this game. There is no useless class. What that means is the player that counts, a good player will make every class work for everything. You may try to spin this aspect of the game negatively but you're not going to get a lot of support.
Well there were. Back before all the nerfs and balance changes. It used to be PLD PLD BRD BRD BRD BRD BRD BRD BRD BRD BRDBRDBRDBRBDRBDBRDBRDBRDBRBDBRDBRDBBDBRDRBD WHM WHM.
I'm not sure OP remembers beta or launch.
No, this is what makes you feel like your job is useless and makes you feel like "that dumbass n00b who doesn't even know how to play this game rite". We have already seen this on at least two separate occasions in the history just of 2.xx. We know from empirical evidence that the XIV fanbase WILL act this way and WILL ostracize gamers who want to play an "unpopular" class. If this is what you want then you are in the wrong game.
I've seen this post roughly on almost every page of this entire thread... is THIS...The best argument you've got?
A player isn't going to suddenly make the class perform a spectacular attack it doesn't already have.
A player isn't going to make the class any more powerful or weaker than it already is.
A player isn't going to make the class suddenly stand out from its other role counterparts.
The only impact a player is going to have on the class is the armor,weapons, what order the skills are used. If you think this makes the class unique, good for you but no one else does.
Your creditability just flew out the window pal, no offense. Abby was when the game went to hell and back and was forever changed. You have no ability to judge how the game was because you never saw how challenging it was before abby was introduced.
>Judges my skill and game knowledge based on my class levels.
>Implying he/she's better and knows more
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