Results 1 to 10 of 223

Hybrid View

  1. #1
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I think the end results are all the same is what the OP is trying to get at. Whether you play monk, lance, etc. You can have totally different play styles, totally different tactics, totally different rotations - but at the end of the day, guess what? Everyone doing the same damage, its just different ways of pushing buttons to get there (assuming everyone is evenly geared).

    In order to vary this you have to have certain extremes, like for instance, a Tank class that can soak up incredible burst damage but takes more damage from smaller hits, a tank class like this can be useful in boss battles, but will need alot of attention during trash mobs. A DPS class that does incredible burst damage but has practically no sustained damage.This style of DPS would be useful in titan Heart phase and adds phase, but would struggle for the rest of the fight - which then leaves the pre-made group with options: should we bring that dps because we struggle with heart phase? or ditch it cause we need more sustained dps? Those are options and choices that groups would have to discuss and agree upon. But then we run into issues with DF and queing, and getting 4 of those DPS in a group, which could cause some imbalance issues.

    The more you start thinking about it and break it down, the more you realize that in order to have more variety the whole combat system and DF mechanics will have to be severely tweaked, I suppose its possible but doubtful this game will last long enough down the road for them to make those types of huge changes.
    (3)

  2. #2
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by DenariusJay View Post
    I think the end results are all the same is what the OP is trying to get at. ...
    That is a good thing, because the end result is if people do things right and coordinate properly they should always be able to clear the dungeon, raid, instance etc. That should never the in doubt because of some composition changes. Players should not be excluded because the others deemed them useless or detrimental to the party's progress.

    Remember when Ramuh EX was being cleared without tanks and favored SMN with titan. That is just wrong to exclude tanks from play. You can see why that was patched right away. The OP doesn't know, but this is what the OP is asking for to create sever imbalances that makes so sense, because the OP doesn't want the same end result.
    (1)