Hi All,
While there are differences between all jobs, I get what Scootaloo is asking on a macro level. Aegis and Bixby bring up some great points, which many of us brought up during Beta (and even back in 1.0 during Yoshi P's takeover):
On a macro level, I definitely see the noble goal that Yoshi P wanted to make sure all Damage Dealers were "balanced" and did the same Damage over the course of a fight (at least that's what he hoped).
But in doing so, if fundamentally every single DD does exactly the same amount of damage, what really sets them apart?
Animations, VFX Flashiness, but on some level they're sort of equalized / homogenized.
For example, the Elemental Wheel: In many Final Fantasies and other RPGs, there is a role where Elements are meaningful (Fire vs. Ice, Lighting, Earth, Wind, Water, etc.), but Yoshi P's reasoning for removing the Elemental Wheel from 2.0 was that he didn't want one class (Black Mage) to be required in a fight or have too much of an advantage.
The irony is that for his desire to ensure a perfect, balanced game, 2.0 STILL ended up with "Tiers" and it's not balanced. Black Mage ended up being the bottom of the barrel for damage and he had to up their damage to make them relevant. And this is AFTER removing a unique aspect (Elemental Wheel) from the game.
Ultimately, is there room for more diversity? Something that really makes each Job standout from each other more (like a Final Fantasy Thief job that does a Sneak Attack + Trick Attack to do massive Backstabbing Damage, and transfers Hate to whatever target they did a SA+TA on?).
Is there room for unique Jobs and totally unique play styles like Cyan from Final Fantasy VI (III on SNES)?
http://www.finalfantasykingdom.net/6snesskill7.php
Or Relm (the little artist):
http://www.finalfantasykingdom.net/6snesskill12.php
Or a Strago (Blue Mage)? Learning various Enemy attacks and applying them to battles:
http://www.finalfantasykingdom.net/6snesskill11.php
Perhaps the diversity or uniqueness comes out in a True Party Combo System that Yoshi P got rid of, like Chrono Trigger's TRIPLE TECH system? Where up to 3 Party Members contribute to a cool, unique devastating attack that's unique depending on the combination of Jobs?
http://chrono.wikia.com/wiki/Tech
Thanks.