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  1. #11
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Duelle View Post
    Except that's not how it works. The moment one class becomes superior to others for specific content, people will stack that class and give everyone else the middle finger. FFXI saw this. WoW saw this. I'm pretty sure Lineage II saw this, too.
    See, that's the problem. Not that a job has an advantage against X or Y, but that the advantage is perceived as being some kind of exclusive one-way door to content. It's people's perceptions that need to change first.

    People like to conveniently forget about many of the mechanics FFXIV swept under the rug in the name of evening the playing field, and the selfsame mechanics which FFXI used to make each class shine in their own right. The real savior would be to bring back weaknesses and resistances. Have mobs which are highly resilient to damage aside from blunt, piercing or slashing damage, for example. This would encourage players to bring along dragoons and bards for piercing, or Monks for blunt damage. Mobs which are resilient to melee, but weak to magic encourages you to bring along summoners and black mages.

    Is it really so hard a concept for people to grasp that having an advantage over a target need not exclude anyone? Most of the game revolves around instanced dungeons, which means players have a variety of jobs working towards the same goal. This isn't FFXI where the open world is your battlefield. Having a reason to create a balanced party may be just what this game needs going forwards.

    Quote Originally Posted by Duelle View Post
    PLD and WAR actually are very different because of the approach to tanking each take.
    Yes... one is basically a HP sink, while the other actually defends.
    (4)
    Last edited by Lemuria; 09-25-2014 at 06:22 PM.