Quote Originally Posted by Causality View Post
Crafters are the only ones that can Affix materia to these items. You NEED to have a crafter to Maximize the potential and that crafter has to match the type of item as well as the Level Requirements of the materia.
But not to, y'know, actually craft.

Quote Originally Posted by NorthernLadMSP View Post
While I agree it's good to have variety in the jobs, I really don't feel they're too similar. I actively play both WHM and SCH, and BLM and SMN. They're very different.
But not as different as, say, WHM/SCH and DNC. A healer that generates its cures by being in melee combat, doesn't require MP and can't be silenced. When you look at it from that perspective, WHM and SCH are fairly similiar. To be fair, of all the roles currently in the game, the healer role does, to me, seem to have the widest difference.


Quote Originally Posted by NorthernLadMSP View Post
I also play BRD, it's very different as well.
BRD is not anywhere near as different as it could have been. It could have been a support class as it has been in all FFs rather than a DPS with a couple of support abilities.


Quote Originally Posted by Causality View Post
Like people have already stated, too many differences leads to people being left out. Remember back when everyone was farming Brayflox HM speed runs for Myth? The ONLY DPS jobs people wanted were BLMs and BRDs. Just last night, I saw a Party Finder for Levi EX that specifically stated "no monks." Exclusion is not a good thing in a game like this.
Sometimes you have to accept that some classes will get left out of some content. Fortunately this game encourages you to level multiple classes. As long as a class isn't left out for most content and the BIS doesn't exclusively come from one content (*cough* Coil *cough*) then it's not as bad as you're worried it will be.

Ask someone who levelled PUP to 75 in XI, they got left out for loads of stuff, but it was hella fun anyway.