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  1. #221
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by subteraneanbird View Post
    Foe Requiem begs to differ. So does Disembowel, Dragon Kick, and Storm's Eye. You can't say damage types never matter when plenty of T2 wipes were and are still caused by killing the wrong nodes.
    I'm having a hard time putting this to words but all the damage type in this game so far seems to only start from 100%. Whatever damage you do will not change until you buff yourself up or the enemy buffs themselves up. AFAIK there are no classes that are naturally good against any type of mob. It basically feels like any resistance buff the enemy has only servers to our detriment and whatever resistance modifier we come up with (the ones you mentioned) only serve to categorize buffs so that only specific classes benefit from it (only paladins can benefit from another warrior, only monks can benefit from other monks, only bards and dragoons can benefit from a dragoon's disemb, etc). It just doesn't feel like a 'real' damage type system to me.

    Speaking of which, dragoon and monks both have a damage boost type, a damage taken increase type, two native dots so in some way, it does kinda feel like their mechanics are similar, even if their combo system and timers are different.
    (0)

  2. #222
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    I think that there is enough of difference between classes/jobs if you are dedicated to them (using them efficiently).
    Some more variety would make things interesting for a short amount of time, then people would start saying the same thing again, because, people.
    Putting 400 dps (nothing that special) on MNK and DRG is quite a different beast, especially when you forget about the class and start learning the fights (need to incorporate fight timings/mechanics into behavior).
    Fights are the ones that dictate/limit/expand your play style. There are quite differences there (pressure on the mnk for GL3 for example and what he needs to do to keep it up).
    You can't compare differences of the classes/jobs in normal dungeons because it just isn't needed.
    If you haven't discover the specialization yet, that doesn't mean that it isn't there. And yes, its quite rewarding also (and if you don't sustain that specialization, you can lose it - efficiency at that class).
    (0)

  3. #223
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Hmmm, another make FFXIV into FFXI thread.... /moveson
    (0)

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