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  1. #91
    Player
    SkylerStorm's Avatar
    Join Date
    Aug 2014
    Posts
    29
    Character
    Skyler Storm
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Scootaloo View Post
    wah wah its all the same
    And using your argument apparently everything is exactly the same in every way. May as well just go 8 WHMs because every class regardless of role, class specific attacks, party contribution and varying DPS is exactly the same.

    Yeah, totally. GG.
    (4)

  2. #92
    Player
    Cuervo78's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    235
    Character
    Cuervo Mi'ihen
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Yeah, all board games are the same too, you roll your dice and move your piece...
    (2)

  3. #93
    Player
    SkylerStorm's Avatar
    Join Date
    Aug 2014
    Posts
    29
    Character
    Skyler Storm
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Cuervo78 View Post
    Yeah, all board games are the same too, you roll your dice and move your piece...
    All video games too. You press a button and try to win.

    We need more uniqueness.
    (3)

  4. #94
    Player
    Vaara's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Altimis Vaara
    World
    Raiden
    Main Class
    Monk Lv 90
    Quote Originally Posted by Scootaloo View Post
    They do? Oh wait...that's right, WoW players...forgot, silly me.
    Purely human nature, never played WoW, but thanks for showing us your agenda here.

    Quote Originally Posted by Scootaloo View Post
    That's funny, I see melee DPS all the time in Garuda EX runs and they turn out fine usually. Must be on your server only that they do that or something.
    The key words in my post were "when it first came out." No one cares now because everyone over-gears it and you can survive wicked wheel anyway. When it's new content that people need a clear for, that's when most people try to make things as easy as possible.

    Quote Originally Posted by Scootaloo View Post
    NO ONE is good at content that just comes out, its called a learning curve.

    And usually, I can get my fresh level 50 every piece except the pants and body within the first week. and usually the body and pants take a week each to obtain unless I spam PVP runs. So unless the new content runs suddenly go dead zoned within the first month or so of being released, that's not a big issue to begin with
    None of this is relevant to what I said, unless you are saying you got full soldiery gear except pants and body in a week. Please let me know how you accomplished this.
    (1)

  5. #95
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I do not feel I have played all the classes enough yet to have a full scope on just how unique they are (Only played my main Summoner, White Mage and Scholar at 50) but from what I have played, they seem unique enough to be called worthy.

    Quote Originally Posted by Scootaloo View Post
    idk, maybe its just because I hail from FFXI and am used to being able to look at a dragoon and a monk and immediately see the differences between them that I'm seeing so little.

    Lord knows us FFXI players get hate just for existing in FFXIV due to all the WoW players flooding in this game. WoW players hate us for wanting a challenge and we hate WoW players for wanting everything to be "easy mode".
    I cannot help but say that not every form FFXI player feels this way. I feel it is a shame sometime when FFXI players seem to 'mock' newer games just because they are not like the old. I used to play FFXI religiously (From around 2004 to 2007) and personally speaking, I far prefer the classes we have here in FFXIV. The main problem I had with the FFXI classes were actually the players. It became clear that only 'certain' classes were going to be acceptable, and you could forget about having a sub job which was not the same as everyone else. There was such scope for creativity, but few ever embraced it.

    Still, each to their own! It is a very subjective subject!
    (1)

  6. #96
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    All those lazy monks who never sing foe...
    (4)

  7. #97
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Cuervo78 View Post
    Yeah, all board games are the same too, you roll your dice and move your piece...
    It's a beautiful simile.

    Those that think the classes in this game are varied and unique think of board games as rolling a dice and moving your piece. Variations on a theme, as it were, but the same underlying rules.

    Then there are those who have played chess. A board game, still, but in no way like any Monopoly/Game of life. Played completely differently with a ruleset and a technique all of its own.
    (2)

  8. #98
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Scootaloo View Post
    [1]What sets apart one dps class from another besides the names of their skills and the graphics they show?
    [2]If all tanks get the same line of hate generating skills, what makes the PLD and WAR different beyond their skill names and weapons?
    [3]How is the sch and whm different from each other if they both heal the same way?
    [4]If the Novus weapons are so powerful, what use is there for crafters?
    [5]If the end game raid armors are so powerful, what use is there for crafters?
    1. There are only 2 types of DPS, ranged, or melee. Other then that, in this game, they are the same since there is no applied limited in any of the dungeons. DPS A gets into the same DF queue just like DPS Z.
    2. In ARR, none or whatsoever. There is only ONE tank, the one that can hold enmity. Unlike 1.x where WAR is the mob tank, and PLD is the boss tank.
    3. Very little, if any.
    4. None.
    5. None.

    Crafters are 2nd class citizen in ARR, if they are even considered important.

    A combat class can gear up from level 1 all the way to BiS gear w/o the need for any crafted item. To make it even worst, in order to obtain the materials you need to craft the high end items, you need a combat class to get the loot from the dungeons. So, here are the loot options: a) BiS gear b) craft material, which would you pick?
    (0)

  9. #99
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Except that's not how it works. The moment one class becomes superior to others for specific content, people will stack that class and give everyone else the middle finger. FFXI saw this. WoW saw this. I'm pretty sure Lineage II saw this, too.
    While this is true, I'd have to say we see class exclusion even now in 2.0, despite Yoshi P's best efforts to homogenize and balance. Party Finder groups demand a Summoner for T7 (to be the Renaud puller) probably ~90% of the Party Recruitments I see. They always reserve 1 or 2 slots for Monk-Only on various Turns because of the DPS numbers that come out now placing MNK on top. Many T8 PFs demand a Warrior Tank for higher DPS.

    It's not as extreme class-lockout as, say, XI was, but it's here as well.

    Ultimately it's about each community and how flexible players are in general. In XI I played Monk in the early years (where it wasn't as desired most of the time), but I got through to max level 75 and was plenty successful in end game, even when "classism" existed. It just depends on finding groups (forming your own sometimes), LS / friends / community to overcome that.
    (2)

  10. #100
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiara View Post
    It's not as extreme class-lockout as, say, XI was, but it's here as well.

    Ultimately it's about each community and how flexible players are in general.
    Back in 1.23c relic, we all had multi-jobs, because you need it to run it. If you don't, you are just not ready for relic.

    The general sense I have been seeing here in ARR is everyone plays ARR like how they play the other MMOs, one character, one class. This totally under utilizes FF and its multi-job character feature. This is largely due to the way Yoshi-P has been pushing out end-game, and BiS, and keeping the theme park play style IMHO.

    But back to what you said, and what I am seeing is the community is too lazy and do not want to job up their other classes in the same character, and hence rather play ARR like other MMO, single character single class.

    When you have multi-jobs within your character and you can do them all, why would it even matter if you are queuing up for T1, T6, or T8? It won't.
    (0)

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