it's obsolete now...
it's obsolete now...
It's being abolished in 1.19.
So then there's only gonna be one bar at the bottom?...
Exoduss of GameKiller
Does anyone know what the system will be replaced with? I've just recently started playing, and while the rank/level system may have its problems, I think it's better than FFXI's system, and I hope that we're not going directly back there.
Physical level will be gone, and "rank" will become "level", SP will become EXP. In addition, each class will have it's own set of points for you to distribute as you see fit, and you gain more points as you gain levels on said class. So now you will be able to effectively play all classes, rather than having to be a melee build (because it's your main) whilst playing a mage (your alt) because you couldn't afford to wait for 2 days to "reassign" points.
Hope that was clear enough lol
Really? o_o thats sounds awfull !Physical level will be gone, and "rank" will become "level", SP will become EXP. In addition, each class will have it's own set of points for you to distribute as you see fit, and you gain more points as you gain levels on said class. So now you will be able to effectively play all classes, rather than having to be a melee build (because it's your main) whilst playing a mage (your alt) because you couldn't afford to wait for 2 days to "reassign" points.
Hope that was clear enough lol
I mean Status points is what defines a charachter strenght and specialization, like every normal person there are smarter people with higher IQ and people with more physical strenght than other and not everyone in the world should be fit to do every single thing as they please.... I mean i know this is a game we are talking about... but if we can distribute points and they change every time we change a class... just seems wrong why would my physical strengh or intelegfence change just by the simple fact that i hold a sword or a staff o_o sounds totally stupid. If my char has alot of STR and less INT it's just normal i would be a worse mage.
And it takes away race afinnitys and advantages in certain jobs... So yea i hope ur wrong
I think you're one of a minority lolReally? o_o thats sounds awfull !
I mean Status points is what defines a charachter strenght and specialization, like every normal person there are smarter people with higher IQ and people with more physical strenght than other and not everyone in the world should be fit to do every single thing as they please.... I mean i know this is a game we are talking about... but if we can distribute points and they change every time we change a class... just seems wrong why would my physical strengh or intelegfence change just by the simple fact that i hold a sword or a staff o_o sounds totally stupid. If my char has alot of STR and less INT it's just normal i would be a worse mage.
And it takes away race afinnitys and advantages in certain jobs... So yea i hope ur wrong
Sure, when you apply the idea to the real world it seems ridiculous. But this is a fantasy world, anything is possible. Plus it's a game, so we desire freedom and convenience, not more work and roadblocks. As I said, the points received for each class are fully customizable so you still have that freedom to specialize in something if you so choose.
It's already SE's plan, so fortunately/unfortunately, I'm not wrong.
well thank you for the information then ^_^I think you're one of a minority lol
Sure, when you apply the idea to the real world it seems ridiculous. But this is a fantasy world, anything is possible. Plus it's a game, so we desire freedom and convenience, not more work and roadblocks. As I said, the points received for each class are fully customizable so you still have that freedom to specialize in something if you so choose.
It's already SE's plan, so fortunately/unfortunately, I'm not wrong.
It's a shame in my opinion i always loved games where chars should have specialization on a class and never liked the idea of 1 person being able to be the best in every single thing, sure these game as it is now lets u be a great at every class but u have to apply time and effort into every class but still your status allocation reflected in wich class you had the potential to be truly great, i mean theres no way the same person could be the best meele player and at the same time best magic user in the game right? That system will allow it.
Another thing this makes me remenber is in the old FF games for example from 7 to 10 when every char had its unique weapon and skills for the most part... i loved that stuff, now recall FFXII where every char can use every weapon and learn every skill and magic and theres nothing unique about any of them... well that sucked cause it made absolutely no diference who u use at any time...
What i forsee for this system is standard Guides with every setup for every single class and everyone having mages and warriors with same status for optimization and well its then just up to the gear and player skill for diference
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