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  1. #20
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BIRDMAN View Post
    -.
    He never said it doesn't generate enmity. But it does impede possible enmity. That is, you could be doing other skills instead and generate much more enmity than fracture ever will.
    Let's say you need to generate several points of enmity in an eighteen second period. Okay, so it's enough time for two combos. We'll say that Heavy Swing generates 10 points of enmity, so that would mean fracture generates 2/3rds the enmity of Heavy Swing just from the initial hit as neither have an enmity bonus. So we'll say fracture generates about 6.66 from the initial hit, and the DOT would generate 13% of the hate that Heavy Swing does, or about 1.3 points. The Fracture DOT hits 10 times, so it brings the total enmity generated by one fracture to about 19.66, or just a little under what two heavy swings would get you. So let's say you fracture once at the start of the 18 seconds. You use fracture and lead into your 123 combo, generating a particularly high amount of hate which I can't really express in numbers because I don't know the real correlation between potency and how the enmity bonus of the skill affects it. You lead in to another combo, get to Heavy Swing, then Skull Sunder, but then the 18 seconds is over and you can't use your combo butcher's block. So you gain a little under a heavy swing's worth of enmity but lose a whole butcher's block worth. And that just increases the more you use it
    (1)
    Last edited by TheodoreMcIntyre; 09-29-2014 at 04:14 AM.