LOL It's not optional???
WAIT IT IS?
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LOL It's not optional???
WAIT IT IS?
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Am I forgiven....

And reasons like this is why I have always said that it will at some far far away later step be the best weapon in the game, and you will have to go through ALL those trials to get that best weapon in the game. And only those willing to put up with ALL those steps will have the "Relic Weapon" and it will be very powerful and more rare later in its life. But, don't forget, for a person to get a T17 Weapon or whatever they want to call it from the new end game will have to beat ALL those other coils just to get at the hardest raid in the game....Putting all the effort in for these weapons makes sense now because as of right now they are literally pushing at the boundaries of what we have access to in other content, but far down the line when things like Novus and Nexus are obsolete what will be the motivation to even bother with these steps for newer players? Not sure if SE has ever mentioned their plans in regards to this.
All high high high level weapons will be eventually super hard to get for newcomers and such. Lots and Lots of content to defeat and rise up to.


My personal opinion is that way too much dev effort is placed on Relics for how homogenous they are with other weapons. I can get my Nexus weap for 100+ hours of atma/myth/book/alex grind, or I can cap sol 3 times and do ST once. I understand that 6 months ago it might have been a little more worth it to get to Animus, but at the same time, I could get an i95 weap from LeviX and I'd do like 95% as much DPS as someone with Animus.
The returns are NOT worth the time put in. Other games that have items similar to Relics usually offered something unique about the weapon that would make it worth the grind even if the stats wouldn't always be relevant. A "clickie" effect (assign the item to a hot bar) that would increase your damage for a bit, or rez someone for no mana once every 10 minutes, or what have you. Then the ridiculously long quests are worth the advantage that you get from it.
I know that they are saying they don't want to reward people that can put in huge hours to get the weapons by giving them major advantages over players who can't. That's fine. All I'm saying is that I think I have like 2 books done on an Animus and I don't think I'll ever go further. It's way too easy to get something comparable for 1/10th of the work. If they gave my PLD a clickie that increased by MND by 700% for 15 seconds that I could use every 30 minutes I'd be all over that ish. Poppin' Cures on the MT or myself in dire straights.

Based on the way things have been going with this game, when the expansion is released they will likely end the current relic chain and replace it with another <Insert cool name here> weapon quest. The starter weapon for this new quest will likely be much better than the final version of the relic, making all work put into the current relic line completely worthless.
I'm not sure what exactly they might do with it, but I have a feeling that they won't let the weapons 'die' after putting so much into them. What I imagine will happen is they'll continue to evolve while another similar weapon quest is started to coincide with 3.0 This way people invested in the zodiac line keep moving forward with it, while people just starting out and completely intimidated by the length of the quest have the option of doing something similar, but with the starting point actually being relevant.
I'm thinking something like this and/ or a major overhaul to the entire zodiac quest up to the point of 3.0 to seriously truncate the whole process.

I wager all the relic weapons will eventually transcend their current form when the zodiac trials are done... Leaving us with a newer relic. Potentially famous ones, such as Exalibur and Gungnir among others... Who knows.


I would assume you keep upgrading them to the new level cap like how they did in FFXI. Relics in FFXI started at 75, but then when the level cap got raised they went from 75, 80, 85, 90, 95, 99, and finally ilvl 119



I believe they should allow relic to be upgraded in two ways.
1) the way we have now, casually
2) through our trials and tribulations in end-game raids
I figure 2 would work somewhat like how some players want a token system for Coil to reduce the amount of RNG. For example, you have Novus. It takes 2,000 lights to upgrade to Nexus. Instead of defeating Second Coil Turn 4 only giving 6 lights, it gives 200.
The other idea is to simply make raid enhanced relic stronger than none. But I think that contradicts Naoki's design philosophy about the relic weapon. (I'd still want it though).
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