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Thread: Medica II

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  1. #1
    Player
    Loki_Fairen's Avatar
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    May 2014
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    Limsa
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    Character
    Loki Fairen
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60

    Medica II

    When should I be using this? I've noticed that I can do the same amount of healing with 2 medicas and I often feel like I'm over healing with medica II or wasting mana

    Any advice would be appreciated
    (2)

  2. #2
    Player
    Anova's Avatar
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    Oct 2011
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    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Medica2 has a HoT effect at the end of it, which is very useful when the entire party is taking damage. 2 Medicas is actually more healing power than medica2 (even with the HoT), but you will have to stand still to recast the 2nd medica (and it doesn't heal the tank more either during the extra cast time). Some fights have movement or damage mechanics that make the 2nd cast difficult or impossible to do without putting yourself or the tank at risk. An example is Titan, where Medica2 is often used to offset unavoidable damage from stomps so the WHM can top and stoneskin the tank in preparation for mountainbuster, or run to escape plumes.

    Essentially, medica2 is a good heal-and-forget spell which lets you focus on single-target heals or dungeon mechanics. You'll use medica the most often, and only use medica2 and cure3 for specific situations.
    (3)
    Last edited by Anova; 09-18-2014 at 03:22 AM.

  3. #3
    Player
    Kelya's Avatar
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    Jun 2014
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    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Anova View Post
    medica2 is a good heal-and-forget spell
    I agree and you summed up correctly.

    I think it's a forget spell mostly because its use must be thoughtful. It's clearly a very strategic spell :

    - it costs intermediate/huge MP
    - it combines instant heal + HOT
    - it generates a lot of threat due to the HOT on many ppl first and due to the 30s of the effect then, which is very long

    Many things must be considered to know when to use it :

    If you're looking at the MP cost, Medica 2 > Medica
    If you're looking at the range, Medica 2 > Medica
    If you're looking at the cast time, Medica 2 > Medica
    If you're looking at the values, Medica 2 > Medica (~1500 HP > ~950 HP)

    Knowing all of this, you can already begin to understand when it can be used or not.

    The biggest difference between them is that one is instant efficient whereas the other one takes time to be efficient. That means you'll use Medica when you need to top ppl quickly, before another attack, and if not, depending on the damages, you'll use Medica 2. Why "depending on the damages ?" Because you don't want to overheal. The HOT lasts 30s, this means there will be 10 ticks on each ppl affected by the spell. So, if the damages are really less then 1500, you shouldn't be using it in most of the cases.

    But there are specifics cases where it can be useful even if the damages are < 1500. Mainly, it's to smooth damages taken. If several raid attacks are coming, it can smooth it all and take out some tension (thinking mostly about double dives T9-P1).

    The extra range of Medica 2 can sometimes be an argument to use it instead of Medica if you can't move to finish healing few ppl by single target spells, but it's really uncommon.

    As some ppl said, it can be pre-casted if you know you'll need to move/to go away from the raid/to focus on the tank during some raid attacks.

    As its particularity is to be a HOT, it clearly appears that Medica 2 is useful while DOT damages are taken by several ppl/all the raid (CF T6 chains examples, Ramuh's chains).

    The most important thing to keep in mind about this spell : in most of the cases, do not use Medica right after Medica 2. If you do, ppl will be topped off while keeping the HOT 30s for nothing but overhealing. Basically, if you do you are just canceling the main use of Medica 2. Once more, it depends on the damages taken and the fight, but be aware of it.
    (1)
    Last edited by Kelya; 09-19-2014 at 10:38 PM.

  4. #4
    Player
    LordPhantomhive's Avatar
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    Nov 2013
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    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Medica II has an added regen effect to it, so often toss it up once if there's a lot of aoe, then use Medica to buffer the hp a little more. Be careful to not medica II at the start of things, it will pull hate (like regen).
    (1)

  5. #5
    Player
    Saseal's Avatar
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    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Actually, I feel like Medica I heals more than Medica II in the initial cast off (not adding in the regen).

    When I use it, I consider a few things:

    -Does the tank have aggro on everything already?
    -How long can I anticipate the monsters dying before the regen portion falls? (I prefer it to end right before or slightly after the mob dies - the remaining regen will grab aggro on you at the next mob the moment the tank gets near... and most tanks just do not wait for even half a second)
    -Are the rest of the party getting damage fairy often, even if minor?
    (0)
    Last edited by Saseal; 09-18-2014 at 03:21 AM.

  6. #6
    Player
    Saseal's Avatar
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    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    (Continued)

    -Does the tank need every bit of help they need? (Regen + Medica II regen + healing... like large pulls in HMs, primals/EX, etc)
    -Do I have to pause in healing a lot for something or anticipate I need to run around a lot and need to help myself heal the party (Swiftcast on CD and ressing someone; or in high movement/frenetic battles causing difficulty in casting multiple heals; is someone else in dire need of heal spamming but need more than just regen on the tank; etc)
    -Am I anticipating an AOE or seeing AOEs hitting people often


    I like using Medica II to help me out like Regen does but on a larger party scale - but I -think- the regen #s on medica II is lower than Regen's (or so I thought I've seen - but don't quote me on that). Also take into account that like regen, it will draw aggro on non agroo'd mobs... and that counts for the entire party going anywhere near another mob/monster ------ and especially ADDs in the middle of boss fight.
    (0)
    Last edited by Saseal; 09-18-2014 at 03:41 AM.

  7. #7
    Player
    Aurelle_Delacroix's Avatar
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    Feb 2014
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    Ul'Dah
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    Character
    Aurelle Delacroix
    World
    Lamia
    Main Class
    Thaumaturge Lv 60
    I'm not a WHM so take this with a grain of salt, but from what I see the WHM's in my static do Medica II is used during heavy AoE damage phases like vines in T6 for example or before a big attack like a Judgement Bolt in Ramuh. The Regen effect with this is the primary reason. Big heals to top people off prior to the hit and then the Regen to quickly get them up high again (of course a follow up Medica after the attack is usually given as well). But ideally this mixed with Succor/Sacred Soil from the SCH will let Regen just heal what little damage was given (if any).

    Again take this with a grain of salt and let real WHM's comment ^_^
    (0)

  8. #8
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Medica II is useful to recover after a big hit but the group won't be taking any other damage for a significant amount of time. It is also nice for periods of sustained but small-ish AOE damage. It is weaker up-front than Medica and Cure III so use those instead of you need to get the group up right this second.

    Turn 6 was brought up and it's a good example fight. The vines between players will apply a dot and having Medica II up beforehand counteracts some of the damage, especially since you might have to move to break vines yourself and won't be able to stop and cast. Spit does heavy AOE damage to the group but generally in turn 6 only the tanks are taking any significant constant damage when vines aren't up, so Medica II and letting the regens tick is very mana efficient.
    (6)
    Last edited by Estellios; 09-18-2014 at 04:14 AM.

  9. #9
    Player MilesSaintboroguh's Avatar
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    Nov 2013
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    Gridania
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    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Medica II, as others have said, is a heal and forget spell; did the party eat an AOE? Medica II that shit up and use Medica I to heal any leftovers if required. Just don't spam either Medicas too much since hate will build up on you faster than the rage of personal housing.
    (1)

  10. #10
    Player
    Odd's Avatar
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    Mar 2011
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    Gridania
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    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    I almost never use medica 2 in dungeons, but I use it often in raids and trials. F
    (0)

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