A little different - you're not in a dream world you're able to build up and run multiples. There's GC story involved & it can even be implemented as a dynamic(lolFATE? Besieged Campaign hurp..) event. The combat and mechanics would obviously be different - just the idea of a city raid and Job/Class related rewards based on where you were raiding.
I mean honestly - Coil is just like Limbus right? You get items to upgrade gear you get outside of it, you get gear from bosses, and you get a small amount of currency you can use to buy gear. Each instance has some trash and a boss that drops shinies in a floor by floor climb... oh just like Nyzul...
Reinventing the wheel or whatever.
I think elements like having a boss fight that consists of wave after wave of mobs is fun - similar to farming trash and time farming in Dynamis - similar to Turn 4 and Turn 3 (lol) and Job fights would be fun because they indirectly could teach players to recognize their fellow party members abilities.
As far as any fight goes in this game at the moment; If you're a tank - it likely requires you be able to count to 2 or 3 and then use Provoke. Wahoo! EX: Garuda EX, Titan EX, Ifrit EX, Moogle EX, Ramuh EX, T6, T2...
<_<;
I think they really ought to bring back Faction leves and Hamlet and Skirmish from XIV 1.0 while they're at it.
Last edited by Dhex; 09-25-2014 at 08:22 AM.
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